Forum Replies Created

Page 10 of 10
  • Thank you, Michael. That is a helpful reply: I had not thought about the distinction there, between output to tape as a mode of playback while export is a separate process that really has nothing to do with playback, but rather deals with codecs, compression, etc.

    Thank you again.
    Mike

  • Michael Mccune

    August 29, 2013 at 2:19 am in reply to: Pan and Zoom for 3 points animation.

    Nicolas; Can you bring up the graph mode in FX?

    Douglas – Gaijin-Eyes – has a wonderful tutorial on the graph capabilities of FX. It is #16.07.

    There is a huge benefit in *seeing* the FX transformations, as the different interpolation modes yield sometimes surprising or unexpected results.

    It is all mathematical, of course, so the program is not making mistakes, but unexpected jerkiness I have found is easily fixed when one can see the curves and make changes directly in the graph mode.

    Hope this helps.

    Mike

  • That is a clear and very helpful response. I understand and appreciate the situation better.
    Thanks again,
    Mike

  • Michael Mccune

    July 25, 2011 at 3:31 pm in reply to: PP5.5 Effect Control detail question

    Thank you. That is a big help. And, yes, I see the master reset button which resets all the values for that effect.

    It would be helpful if there was a way to reset the value for the ONE parameter that is of interest, without resetting all of the others.

    For example, the 3-Way Color Corrector has about a dozen parameters. One may have carefully set various values and want to reset just one. But the only option is to reset all of them, if I understand it properly.

    Thanks again for your help!
    Mike

  • Michael Mccune

    July 23, 2011 at 7:57 pm in reply to: Vegas render times at 6-12 times real time?

    Thanks Nigel, Steve and Jeff for your thoughtful comments.

    Cut to the chase: I am trying Premiere Pro and it consistently renders in about 1.5 times real time; that is, one minute of video renders out to, say, mp4 or blu-ray at about 1 1/2 times the real time. And it scrubs the time line and previews at full frame rate. Same time line clips as used in Vegas but 800% faster.

    For testing I have full Premiere on a one-month subscription for about $60.

    I have a current Sony Vegas tech support reply which, in addition to your comments, lead me to suspect that, while there are many and various ways to try to mitigate the problem, it is really fundamental to Vegas.

    That is, one can work in a reduced mode — previews at low res, low res proxy, disabled effects, etc.–or install an admittedly better operating system–but the big and fundamental problem remains.

    I wonder if Sony Vegas intends to support this end of the product line as much as its serious users might like. Sony tech support had to say they had no system available to them to test GPU utilization (!) and the best improvement they could suggest might be 30% max and likely much less. It seemed on more than one chat with them that they were relying on user reports and not their own internal testing.

    They could not identify any baseline hardware that might accomplish this. Of course their rationale was that there are too many hardware variations but I suspect the more accurate answer is that they have yet to put the necessary resources into managing the problem.

    Premiere has, for example, a list of cards to are known to work best and their web site has hardware guidelines.

    I would love to stay with Sony Vegas but I burned a client lately with 12-hour render times–only to find an obvious tweak that could not be made due to time.

    And Premiere is available to Vegas users at the promotional 1/2 price offcer, same as FCPX users.

    Thanks again and if you hear of any Vegas good news in this regard I would love to hear it.

    Yours,
    Mike

Page 10 of 10

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy