I was experiencing the problem with the solids staying white when I moved the camera around, and realized that the issue was my light. In CS6 it has a falloff setting that is not shown in the video. Once I set the falloff to “none” (making the light cast out infinitely far away instead of casting only a specific distance), the problem went away. Hope that’s helpful to someone else out there.
-mikedidthis
(Copied from VideoCopilot help forum)
Worked for me too!