Forum Replies Created

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  • Matt St-pierre

    January 28, 2017 at 6:20 am in reply to: 2D Oultine Selection from 3D Object

    Well, I tried it right now. It will be useful but unfortunately it doesn’t help me and here is why.

    The boole is heavy because my objects are not empty inside. In fact I have a Null that group different parts to form an assembly. There is other meshes/objects inside when assembled. So the boole apply it to the entire meshes (outside AND inside) thats the problem. I have to find how to only keep the outside polygons of those objects.

    I tried to use the plugin on the Null group but unfortunately the plugin doesn’t keep only the outside polygons but still keep the inside polygons too.

  • Matt St-pierre

    January 28, 2017 at 5:59 am in reply to: 2D Oultine Selection from 3D Object

    Aright looks cool. I will try this when I will have the time this weekend!!

    For now I tried a simple Boole but my object have to many mesh. It take about 30 seconds to complete the task and I have a bran new iMac 27″ so..

    What I tried today is simply put the object down in the foam surface until the middle. It works but if I want to render the object outside the box then the foam surface will be flat with no cuts in it. This is not the best.

    I’m very happy you understood my request because I wasn’t sure if I was clear enough as english isn’t my primary language!

    I’ll get back to you after trying this plugin! ???? C4D should consider integrate this kind of selection into their next version.

    Oh and thank you so much for your very great details. Its more than appreciated

  • Matt St-pierre

    January 27, 2017 at 5:23 am in reply to: Object Packaging (Thermoplastic Style)

    Yup, I did something good with collider tag and cloth tag (on a plane).

    I also achieved almost the same result from different ways, but this is the fastest and easiest.

    Thanks! 😉

  • Matt St-pierre

    January 24, 2017 at 6:51 am in reply to: Object Packaging (Thermoplastic Style)

    Sounds good to me. Let me try it. I’ll get back to you soon.

    Also I tried Collision on a plane with a lot of mesh (500, 500) but it’s too much. Make no senses.

  • Matt St-pierre

    June 29, 2016 at 4:24 pm in reply to: Weird layers disappearing.

    I’m currently rendering a 3D ray traced comp. I’ll try after that 🙂

    [Update]
    Sorry for the late reply. Finally I reopened the comp (as done many times ago..) and its now working perfectly. Probably a bug then.

    I’ll keep you method in mind and try it if happen to me again.

    thanks

  • Matt St-pierre

    June 28, 2016 at 2:33 pm in reply to: Weird layers disappearing.

    I’m currently rendering a 3D ray traced comp. I’ll try after that 🙂

  • Matt St-pierre

    June 28, 2016 at 2:26 pm in reply to: Weird layers disappearing.

    Hi. Thanks for the reply. In fact I didn’t thought there was a very big difference but im using 13.7.2.3

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