Forum Replies Created

  • Matthieu Gueret

    September 9, 2016 at 3:02 pm in reply to: bake multi shader cloner

    Hi. it’s an Old post but I have the same pbl…

    I need to bake out the multi shader itself (apply on a cloner with random effector… it’s a pixel map with 700 clones I need to export in FBX ). I’ve try different ways but impossible to keep the random materials on each clone in order to Bake it, event with a Mograph Cache apply to the cloner….
    each time I make a “connect obj & delete”, I lose the random color multi shader.

    It seems you got a solution isn’t it?
    Thanx in advance.
    Matt

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