Hi. it’s an Old post but I have the same pbl…
I need to bake out the multi shader itself (apply on a cloner with random effector… it’s a pixel map with 700 clones I need to export in FBX ). I’ve try different ways but impossible to keep the random materials on each clone in order to Bake it, event with a Mograph Cache apply to the cloner….
each time I make a “connect obj & delete”, I lose the random color multi shader.
It seems you got a solution isn’t it?
Thanx in advance.
Matt