Forum Replies Created

  • Matthew Sorrels

    April 2, 2015 at 2:28 pm in reply to: Rope/Wire Removal workflow for moving shots

    You are likely to have problems with the moving grass what ever way you make the patch. Blur and feathering can go a long way on textures like the grass though. Either way you may have to create a second patch from the nearby visible grass and use it to replace a larger area behind the rope. Trying to fix just the grass behind the rope is a lot harder than replacing a larger piece of background with a clone.

    Using clean plates with mocha’s remove module is tricky, it rarely works the way you expect. The tutorial I linked to is really very good though, well worth the time. In this shot it’s very possible you just can’t get a mocha generated patch that is useable. The offset cloning will work but getting it to blend right might be harder than you’d like. Shots like this generally might take a few tries to find a method that works and don’t be afraid to paint to fix things.

  • Matthew Sorrels

    April 2, 2015 at 8:44 am in reply to: Rope/Wire Removal workflow for moving shots

    Using mocha Pro’s remove module you can remove the rope but you’ll have to paint a half-dozen or so clean plates to handle the fact you really can’t see behind the rope in the shot(you can’t use the auto-remove feature you really must use clean plates). They recently did a really great webinar on the remove module. It covers everything you’d need to do and then some:

    https://www.imagineersystems.com/videos/webinar-replay-object-removal-with-mocha-pro

    Another way you might be able to go is track the rope (I’d use mocha but you might be able to do it with AE’s new tracker feature) with a loose shape. Then use a luma key to extract just the rope (since it’s pretty much black). That will get you a very tight matte on the rope, which you can then apply to a copy of the footage offset in the X direction by 40-50 pixels. I’m pretty sure I’ve seen a Video Copilot tutorial that uses this method but I couldn’t find it. It’s not really that complicated you are kind of using the matte as a offset clone stamp. You’ll have to do a bunch of work to get edges to feather and blend to make this look decent.

    In both cases you are also most likely going to need to go in and do a paint pass, using AE’s paint effect (be sure to set the duration to single frame when doing simple touch ups). A few clone stamps and some simple brush work to fix up anything that stands out.

  • Matthew Sorrels

    September 24, 2014 at 8:55 pm in reply to: Plugin conflict

    Wow, I never really noticed but those plugins aren’t showing up in my Premiere either. I have the FilmImpact.net demo/free plugins (but not the purchased versions). But in my case the plugins that were killing Colorista I and II turned out to be Knoll Light Factory.

    If I removed the Knoll Light Factory plugins, Colorista would load. But with it there, Premiere reported the following in the plugin log:

    Loading C:\Program Files\Adobe\Common\Plug-ins\7.0\MediaCore\Magic Bullet Colorista\Colorista_II_x64.aex
    Loading from disk...
    The library could not be loaded, so the plugin is set to Ignore.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy