Forum Replies Created

  • Matthew Ruiz

    May 15, 2019 at 7:25 am in reply to: Older voice

    For this, you may have to just mess around with some of the settings under the effects panel. I think that in the graphic equalizer there is a preset that increases the bass clarity in one’s voice. Then you can probably mess around with the pitch shifter and other effects.

  • Matthew Ruiz

    May 15, 2019 at 7:19 am in reply to: Adjusting Audio in Premiere Pro…

    Hello.
    What I like to do is right click on my audio, and then select edit in Adobe Audition. There, there are plenty of options under the effects tab, such as normalize. I find that Audition usually does it much better than in any other program. And while you’re at it you can add some graphic equalizer effects to really make your audio sound nice. Additionally, audition makes it really quick and easy to select a bit of the audio clip and increase the gain. As far as leveling goes, I think that you’re fine at around -6, but I don’t think I would go to -9. I normally use -6.

  • Hello, thank you for the response. First and foremost, I want to say that I actually was not using the motor as seen in the explorer on the right. That came with the 3D model when I bought it, however it required a plugin that I did not have installed, and I didn’t care to install it. So instead I just used key frames and rotation within the regular Cinema 4D functionality. So the motor was not the problem, given that it was not in use and I actually deleted it soon after I took that screenshot.
    Now on the plus side, I actually resolved this issue with the helicopter dismantling and flying out of the scene by removing the dynamic body tags from the pieces of the helicopter. I believe this disabled any collision physics, and therefore let my animations run as desired.
    However, before we end this thread I have a couple of questions for you. First, I am wondering how I could keep the physics enabled while still animating the model, because I feel like it could be useful for some of my future projects where I may want my model to hit the ground while moving forward with the propellers rotating. Second, and perhaps the more important question here, is what do you think I should use instead of Cinema 4D and After Effects? I have tried using other 3D programs (such as Blender) to animate models and overlay them onto my After Effects composition. However, I always run into the issue of not being able to render the videos from the animation software without a background or with the needed reflections. So anyway, I am just wondering what other programs and methods you suggest for completing tasks like these, where I need to make a 3D model seem as if it is a real object in a real scene.

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