Matt Carlson
Forum Replies Created
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If you are still in need of a one button solution to your render problem I can give you a Vegas extension I am working on. It is not fully finished yet but the rendering of markers exactly like you describe is completely done. As long as you give feedback afterward it is yours.
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Has this strange behavior just started to happen for people? For me I recently began noticing odd hotkey behaviors but I can’t say if they started with build 563 or not. After reading this thread I am more convinced of my conclusion to my experience: Vegas is not assigning focus like it used to. CTRL-Z for undo only works when the timeline is the application focus where it seems that Vegas now has many more controls that grab focus (file import, etc.) and keep it. My guess is that the timeline used to take back focus after each other Vegas procedure ended. Now that appears not to be the case so commands that you think would affect the timeline are being carried out by another part of the Vegas application.
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The basic Sony plugins have been OFX plugins since version ten. So that is not a problem. I just mentioned it because scripting can’t manipulate other third party possibilities (although Sapphire Arts, Boris Continuum, etc are all OFX.)
The last portion of my post addressed “what could be” because I didn’t write it yet but it solves “perfectly” what you asked for.
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It is possible to do with scripting if the plugins are OFX plugins. I just spent two days hammering my head against a wall because the scripting documentation is incomplete for OFX implementations but I finally stumbled upon the necessary syntax. I had a problem of requiring nearly a hundred different plugin color grade chains to be moved to a separate track’s events without messing with pan/crop etc. Now with one click I can move entirely different plugin chains from multiple selected events to the event on the track above it.
While I was doing this I was thinking about implementing it in an extension and what would be necessary. There are a few hurdles but not insurmountable ones. As far as I know the Vegas scripting still does not have access to the Windows/Vegas clipboard. Ferreting out what you need from a “copied” event is not possible which leads to these problems.
With a simple script when you select two events you can easily copy just the OFX plugin chain but there is the problem of identifying event A versus event B (with scripting A is always the first from the top of the project.) As I said this is not an insurmountable problem. A pop up box can be implemented to logically choose which event is the one to be source to be copied. Identifying a specific plugin of the chain with some kind of selection input (typing in a number, radial buttons, etc.) is also required if a full plugin chain is not what is wanted. Some of these problems are less difficult to conquer in extensions versus scripts because data can persist between button clicks in extensions where a single script is self contained.
Once the logic of identifying what is chosen and what is the target is figured out the rest is easy… and once again they have to be OFX plugins. Standard Vegas plugins when copied through scripting are just placed with default values and can not be accessed.
I do not know if any of the extension developers (VASST, Vegasaur) have implemented copying effects yet. It sounds like a good Fast App if you ask me.
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Length plays a factor in whether or not the license holders get irritated enough to pull a YouTube video (and as stated above major sports leagues are hyper vigilant.) How much of the game uncut was in your video that got pulled? A few minutes usually does not get noticed. If you show a TV show clip or sporting event that gets close to ten minutes of uncut footage I think YouTube gives notice by default. There are no official rules to find out what these limits are because YouTube keeps its audio scanning and video scanning bot behind the “proprietary” closed door and they don’t talk about it.
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The music is licensed to play on YouTube by the overseeing licensing companies (of which there are several and there are issues like Germany has its own separate licensing.) How this happens is that if you use a licensed song you can no longer monetize the video yourself it more or less becomes YouTube property with regards to advertising etc (although they can’t claim rights to the rest of the video content you can’t either with respect to YouTube.) YouTube actually pays the license fee every time a licensed song is played (.001 of a cent or something like that currently.) So the moral of the story here is if you are creating content that is designed for monetizing in some way you have to obtain the normal licensing of all of the third party material you include otherwise the video is not yours to do with as you will.
The proliferation of YouTube music is because the people uploading the videos have no interest (and no way) to claim what they are uploading as theirs and they don’t care. YouTube and the music license groups are fine with the free advertising. -
Apparently a few other people have had this problem about a month ago. It looks like a corrupted thumbnail file is to blame. Read this thread.
https://forums.creativecow.net/thread/24/960711#960739
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I had the same problem with build 486 after a while. I tracked the crashing down to Vegas trying to create thumbnails for ANY media imported. This sounds like the problem you are having. I also have no idea why the crashing suddenly started. I reverted back to build 367 and it solved my problem.
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Matt Carlson
March 22, 2013 at 4:18 am in reply to: Top 5 budget video cards to use with Sony Vegas?Sorry my mistake on the OpenCL rendering. I forgot that Vegas 12 added Intel and OpenCL that 11 did not have.
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Matt Carlson
March 22, 2013 at 12:01 am in reply to: Top 5 budget video cards to use with Sony Vegas?Norman you are not understanding the “cripple” here. The new architecture has 4 banks of Cuda. Backwards compatability allows older implementations to see the first bank but that is it. The upper end 500 series has 400+ cuda cores and a even with a less powerful clock narrowly outperforms the 600 series in Vegas (300+ cuda cores with 900 of them being unavailable.)
OpenCL does not help with your rendering. That is your imagination. What it does is help with OFX manipulation of frames but the actual compression of the video itself is only helped by Cuda in Vegas.