In Lean management, there are 8 areas of “waste” that are continuously addressed.
Transport – Moving people, products & information
Inventory – Storing parts, pieces, documentation ahead of requirements
Motion – Bending, turning, reaching, lifting
Waiting – For parts, information, instructions, equipment
Over production – Making more than is IMMEDIATELY required
Over processing – Tighter tolerances or higher grade materials than are necessary
Defects – Rework, scrap, incorrect documentation
Skills – Under utilizing capabilities, delegating tasks with inadequate training
As far as post production environments, I can see some of these being relevant in video post work:
Transport – the way your files get moved, stored, displayed and reviewed by clients. Ingest, logging, deliverables.
Inventory – I think of this mostly as storage capacity and management/access of the SAN or library you have. But also potentially, the leveraging of created assets for other needs or productions. Stock footage sales? Or purchases?
Motion – the client review/ communications loop, but also, initial acquisition of assets. Legal rights clearance paperwork, for example. Captioning and/or translations, for another.
Waiting – for renders, for uploads/ downloads, compression, and client approvals/authorizations.
Over production – I don’t have much of a take on this area, except the issues of storage and management of many multiple versions of a project, and this might also be considered Inventory, I guess. Maybe another way to look at this one is, continuing to make one kind of product in the face of shrinking demand for it, without seeking a better alternative. Switching for example from live sat feeds to asynchronous delivery via FTP and streaming.
Over Processing – The amount of time and energy applied to fine-tuning tasks like audio sweetening, graphics, color correction, in relation to client expectations. Deciding how much is “good enough”, and who’s the final authority on that, you, or the client?
Defects – The entire QC process, from initial shoot, thru to post to exporting deliverables.
Skills – the amount of time you get to spend, simply playing with different iterations of the edit, trying alternate sequences, new techniques, etc. but also how much time you get to devote to training and research. Also, the ideas your people can generate for new ways to do the work and new kinds of programming. How much time and effort is spent brainstorming this stuff out in group discussions. Are you keeping your people sharp and giving them advancement opportunities?
So, each of these areas of potential inefficiency can be mitigated or improved somewhat by the application of various techniques and technologies. It’s not all slam-dunk stuff, of course. But the inter-related nature of these eight areas means that if you can optimize in just one of the eight areas, improvements flow thru some or all the others in a chain-reaction. Faster file transfer in the “transport” area for example also improves issues in the “Motion” and “Waiting” areas.
Like in the 30 rock clip: “Synergy”.