As a matter of fact if I try adding a very simple shape to the project on a new layer, say just a rectangle and I use that as the shape source for ‘Geometry’ for the particle system then again there is literally no difference at all! 🙁
From looking at the documentation on the Apple site the particles are meant to emit from that shape but they don’t, they literally just emit from the exact same place on the stage where I initially made my particle system 🙁
Really not sure what I’m doing wrong now though?
Best wishes,
Mark
P.S. Have now attached a very simple Apple Motion project to this post to show what’s happening with a really simple shape as the emitter Shape Source when set to Geometry.
I think perhaps I’m completely misunderstanding what that’s for though possibly?
Even if that did work though I’m not sure how it would help me out with making the particles track the ‘shapes’ that are in the video file attached a few posts above though?