Forum Replies Created

  • Many Thanks.

    In relation to Brain’s suggestion, Quicktime VR Object. I found this video which i found quite useful, someone else might too.

    But what I would be looking to do would be more like what Darren suggested. I’ve started looking into Unity and the worry is getting the quality good enough. I need to get my head around it a bit. The elements of the scene are a static model with lights, a various array of VR advanced surfaces including an hdr texture. Things will be getting baked (my friend is now working on that part whilst I rugby tackle Unity) but any tips anyone has out there for a decent FBX file would appreciated.

    Thanks again for the reply

  • Marianne Gallagher

    June 27, 2013 at 4:12 pm in reply to: Curving Eyeglass Lenses

    Hi Chris,
    I’m not sure how accurate you need your lenses to be.
    But I thought I would mention that real lenses are cut from discs that are derived from large spheres/diameters. Maybe it would be worth beginning with a larger shape such as this then cutting your frame shape from there? giving you a more accurate shape.
    Hope that might give you another wee way of looking at it.
    Best,
    Marianne

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