Many Thanks.
In relation to Brain’s suggestion, Quicktime VR Object. I found this video which i found quite useful, someone else might too.
But what I would be looking to do would be more like what Darren suggested. I’ve started looking into Unity and the worry is getting the quality good enough. I need to get my head around it a bit. The elements of the scene are a static model with lights, a various array of VR advanced surfaces including an hdr texture. Things will be getting baked (my friend is now working on that part whilst I rugby tackle Unity) but any tips anyone has out there for a decent FBX file would appreciated.
Thanks again for the reply