Marcos Ganan
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Hi. In this link you have TWO really good tutorials about how to integrate Boujou and Cinema 4D. A file from boujou exported must be edited, I think. I hope it will be helpfully for you.
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This tutorial help me a lot with chromakey
https://www.youtube.com/watch?v=qR7V-4ZlW0E
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When you export 3D scene from AE to C4D, the first creates a Null Object named the same of the scene, that you can move and rotate in C4D. From the other views than the Perspective, move and rotate this Null to position the camera in the center of the scene (aproximately) You don’t need to use the C4D ground plane. Simply make a solid in the ground in AE and then export. This solid is a plane in C4D. Use that plane as ground in C4D.
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I got this GSG plugin too, using in R13 running in OSX i7 hackintosh and everything is OK, except for some problems with textures in Cloner mode. Seems like the Nick Campbel software have not a “perfect finishing” however, I think you should download again and reinstall a new version. Did it you?
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Ok, you must to render with the Compositing Tag in the object that casts shadow and the one (plane probably) taht accepts it, setting different object buffer number for each one.
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Sorry, this is not exactly. You must render the object that cast shadow and the plane that accepts it from multipass with the object buffer different numbers in order to have control over each item separately in post (AE, Motion…) You know, Compositing Tag, Object Buffer, and, yes, Multipass.
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That’s a little weird. Have you check the FPS in the background material too? Could you upload the footage to anywhere to try?
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Marcos Ganan
September 12, 2011 at 7:40 pm in reply to: Added 3d text to a boujou camera export, after exporting in cinema 4d the text slides (doesnt stay at one place)I think you got the common error in the FPS settings. Command + D in cinema and see what is your FPS that could be 30. Double clic in the material texture and then go to the Animation tab. See that the Movie frame Rate is 30 too. Last, in the render settings, in the output tab, check the frame rate too.
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If you are in Mac, there are two possible reasons by which that happens. When you import the footage (or sequence) into your boujou project, even when you adjusts the FPS and click Apply, boujou does not. You must to click adjust once again in order to establish it the correct number (FPS). And the other could be that when you export the camera solve, in the “set scale by”. For “cm” in units in Cinema, you must to adjust the boujou export parameter at “100”, and not 10000 which is by default. But it seems like that is the first suggestion, I think.
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Sorry. It seems as if you had selected the polygon tool instead of the object tool in the previous keyframes to the rotation, isn’t?
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