Hi there!
I watched you’re video and I understand your solution for a IK rigged arm. However I’m flat out not good enough with expressions to understand how to take this technique and adapt it to an auto rigged arm.
In my project my character needs to move its limbs in a more realistic fashion (i.e. not rubber hose and bendy limbs). How can I create an IK elbow goal for an auto-rigged character. I need elbows and knees to have a controller that lets me adjust their orientation just as a 3D rigged character would have.
Using an auto rig makes it so I don’t make puppet points, I just simple pre comp all the body parts, adjust their anchor point where I want it to pivot and bend and it just spits out controllers with no exact bone/controller on the elbow itself. So I can’t replicate what you did in your video tutorial, as well as the expression on the controller/parts is not the same syntax as what I see in your video so I don’t know where to replace words.
Could a step by step explanation be written out for me or a video tutorial of how to make an elbow/knee goal for an auto rigged bi-ped human? I can’t find anything online about how to do this in AE and DUIK but it’s so simple in a 3D application.