Also I want to scale the layer very big and so I need continuous rasterize on. So pre-comping the shape layer and scale it up very much I need continuous rasterize. So won’t work for me.
Thnx for your reply, yes I know pre-comping would also do the trick, but I was wondering if using it directly on a shape layers would also be possible somehow.
So that would rule out the AE export settings and premiere export settings right? The problem should be in the Sequence or Render settings? But the only “render” setting I can find is in Project settings/General/Renderer.. only to pick from cuda or no cuda. Already tried that and no succes..
I also tested that, but same result.. The thing is that nog only the logo layer becomes pixelated but also my canon or gopro footage is pixelated after rendering..
So I just did a sequence render with the logo layer (AE animation export) on top of the gopro and dslr footage and comes out pixelated.. and I rendered the same logo layer on top of a grey color matte.. and it stays sharp.. all rendered in the same Premiere Sequence.
Thnx for your effort. But to be clear when I say rendered I mean rendering the red line to green in my premiere sequence. so not a render like exporting thru media encoder.
No the weird thing is that my AE animation (+ alpha) is perfectly crisp and sharp when viewed in Quicktime. And also when put over canon or gorpo footagein my Premiere Pro Sequence.. without I rendered still all looks sharp.. then when I render out a piece of the sequence.. and its all pixelated. Check the example jpg posted above.