Forum Replies Created

  • Laura Plobi

    June 3, 2014 at 11:11 pm in reply to: Light not showing in render when cloned

    Hi!

    Thanks for your answer, at least I won’t keep trying to do something that’s impossible. It is still a problem though.
    Here is why:

    – On some projects, I need to have lights that are placed along a curve, or on the edges of an object. In that case, I use a cloner to put them automatically. Is there a way around that then? (I also usually have other objects using that cloner in parallel, like the body of lamps, characters, or whatever else. Using the same cloner than those allows me to be quick and exact in the placement)

    – On some projects, I am creating halogens, led strips or lasers. Each of them may contain 10 to 50 light sources along lines/curves depending on their length, and there are several of those.

    – Sometimes I combine those :)))

    – And I also imagine that if I was doing all this “by hand” (rather than automatically with a cloner, which is like a function in the end), I might end up having the same problem of memory space for the rendering, wouldn’t I?

    … I mean, there must be a solution, no? Many people must probably use hundreds of lights in their design?

    Cheers!

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