Forum Replies Created

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  • Lars Mylius

    November 27, 2008 at 9:24 pm in reply to: screen capture video

    camtasia is what I used in the old pc days as well!

    meanwhile I found iShowU HD and I love it.

    it is super nice to set up and does everything I needed for only 29 $.

    but thank you!
    cheers
    lars

  • Lars Mylius

    November 26, 2008 at 10:35 am in reply to: It’s been a great ride…

    hey!

    you have probably heard this before – but again – thank you!
    we good some really good stuff from you.

    good luck for that new thing!

    lars

  • Lars Mylius

    January 10, 2008 at 5:20 am in reply to: adress single points of masks?

    wow again… I am still not quite through the other suggestions – partly because I am currently working out of buenos aires and it is simply too hot… but I will be back at my desk in freezy berlin next week and go through.

    thank you so much – I will let you know how I got along.

    all the best
    lars

  • Lars Mylius

    January 8, 2008 at 8:41 pm in reply to: adress single points of masks?

    wow!
    that is a lot of information and not exactely shallow… so being pretty new to scripting I will need a few days to work through but so far it makes sense to me and I think, this will do.

    thank you so much!
    all the best
    lars

  • Lars Mylius

    December 19, 2005 at 6:54 pm in reply to: expressions: creating a “flexibel” leg

    hey – it tends more towards the rubber hose. (please see reply above)…
    and thank you!

  • Lars Mylius

    December 19, 2005 at 6:54 pm in reply to: expressions: creating a “flexibel” leg

    hey – it tends more towards the rubber hose. (please see reply above)…
    and thank you!

  • Lars Mylius

    December 19, 2005 at 6:52 pm in reply to: expressions: creating a “flexibel” leg

    hey

    the thing is that the whole look is pretty sureal. with the bending and stretching method there would have been some kind of knee – but not a realistic one (please see the other reply to get a closer idea of the current stage)

    thank you and cheers from berlin!
    lars

  • Lars Mylius

    December 19, 2005 at 6:52 pm in reply to: expressions: creating a “flexibel” leg

    hey

    the thing is that the whole look is pretty sureal. with the bending and stretching method there would have been some kind of knee – but not a realistic one (please see the other reply to get a closer idea of the current stage)

    thank you and cheers from berlin!
    lars

  • Lars Mylius

    December 19, 2005 at 6:48 pm in reply to: expressions: creating a “flexibel” leg

    hey – yes – I had email contact with dan and he could realy help me out a lot. currently we are still testing the animation possible. He helped me to a solution to do inverse kinematic – leading to a to a leg I can pull by the foot and a correctly bending knee.

    the only thing that doesn’t yet work would be stretching the aniamtion further (the originbal plan went more towards rubber I guess) to get a more catroony look.

    but since we are in the middle of the production for a 2 minutes pilot due to the end of this week, we will go with a 3 point stroked path to connect foot and arm (with a knee) that we will preobably have to animate by hand. unless:

    would somebody know how to adress (or parent) a speciffic point of a 3 points stroke?

    the IK thing invluding a stretch will be tested and finalized between christmas and new years…

  • Lars Mylius

    December 19, 2005 at 6:48 pm in reply to: expressions: creating a “flexibel” leg

    hey – yes – I had email contact with dan and he could realy help me out a lot. currently we are still testing the animation possible. He helped me to a solution to do inverse kinematic – leading to a to a leg I can pull by the foot and a correctly bending knee.

    the only thing that doesn’t yet work would be stretching the aniamtion further (the originbal plan went more towards rubber I guess) to get a more catroony look.

    but since we are in the middle of the production for a 2 minutes pilot due to the end of this week, we will go with a 3 point stroked path to connect foot and arm (with a knee) that we will preobably have to animate by hand. unless:

    would somebody know how to adress (or parent) a speciffic point of a 3 points stroke?

    the IK thing invluding a stretch will be tested and finalized between christmas and new years…

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