Lars Mylius
Forum Replies Created
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camtasia is what I used in the old pc days as well!
meanwhile I found iShowU HD and I love it.
it is super nice to set up and does everything I needed for only 29 $.
but thank you!
cheers
lars -
hey!
you have probably heard this before – but again – thank you!
we good some really good stuff from you.good luck for that new thing!
lars
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wow again… I am still not quite through the other suggestions – partly because I am currently working out of buenos aires and it is simply too hot… but I will be back at my desk in freezy berlin next week and go through.
thank you so much – I will let you know how I got along.
all the best
lars -
wow!
that is a lot of information and not exactely shallow… so being pretty new to scripting I will need a few days to work through but so far it makes sense to me and I think, this will do.thank you so much!
all the best
lars -
hey – it tends more towards the rubber hose. (please see reply above)…
and thank you! -
hey – it tends more towards the rubber hose. (please see reply above)…
and thank you! -
hey
the thing is that the whole look is pretty sureal. with the bending and stretching method there would have been some kind of knee – but not a realistic one (please see the other reply to get a closer idea of the current stage)
thank you and cheers from berlin!
lars -
hey
the thing is that the whole look is pretty sureal. with the bending and stretching method there would have been some kind of knee – but not a realistic one (please see the other reply to get a closer idea of the current stage)
thank you and cheers from berlin!
lars -
hey – yes – I had email contact with dan and he could realy help me out a lot. currently we are still testing the animation possible. He helped me to a solution to do inverse kinematic – leading to a to a leg I can pull by the foot and a correctly bending knee.
the only thing that doesn’t yet work would be stretching the aniamtion further (the originbal plan went more towards rubber I guess) to get a more catroony look.
but since we are in the middle of the production for a 2 minutes pilot due to the end of this week, we will go with a 3 point stroked path to connect foot and arm (with a knee) that we will preobably have to animate by hand. unless:
would somebody know how to adress (or parent) a speciffic point of a 3 points stroke?
the IK thing invluding a stretch will be tested and finalized between christmas and new years…
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hey – yes – I had email contact with dan and he could realy help me out a lot. currently we are still testing the animation possible. He helped me to a solution to do inverse kinematic – leading to a to a leg I can pull by the foot and a correctly bending knee.
the only thing that doesn’t yet work would be stretching the aniamtion further (the originbal plan went more towards rubber I guess) to get a more catroony look.
but since we are in the middle of the production for a 2 minutes pilot due to the end of this week, we will go with a 3 point stroked path to connect foot and arm (with a knee) that we will preobably have to animate by hand. unless:
would somebody know how to adress (or parent) a speciffic point of a 3 points stroke?
the IK thing invluding a stretch will be tested and finalized between christmas and new years…