Forum Replies Created

  • Larry Winters

    July 12, 2006 at 3:00 pm in reply to: How to fake time lapse

    Thanks guys. I’ve tried changing the frame rate already and that looks pretty good. I will try this other suggestion now. Thanks!

  • Larry Winters

    July 12, 2006 at 3:00 pm in reply to: How to fake time lapse

    Thanks guys. I’ve tried changing the frame rate already and that looks pretty good. I will try this other suggestion now. Thanks!

  • Larry Winters

    September 19, 2005 at 4:58 pm in reply to: Making Expressions Relative

    Hey, thanks. I have not had a chance yet to try this out due to visiting relatives. Hopefully, I will get to it tonight.

  • Larry Winters

    September 19, 2005 at 4:58 pm in reply to: Making Expressions Relative

    Hey, thanks. I have not had a chance yet to try this out due to visiting relatives. Hopefully, I will get to it tonight.

  • Larry Winters

    September 18, 2005 at 6:34 am in reply to: Making Expressions Relative

    Thanks for responding.

    Here’s what I’m trying to do:
    I’m making a character animation. I have the character’s lip as one layer. I have key-framed this layer using only position key frames.

    This layer is parented to a head a layer. I want to set the head layer’s rotation to the key frames from the lip layer.

    I don’t know if this helps, but I am used to using Motion Math in older AE versions. In Motion Math I used the “copy relative values” script to achieve what I want. I think I just need to modify the expression so that it uses relative position/rotation instead of actual position/rotation.

    Does this make sense?

  • Larry Winters

    September 18, 2005 at 6:34 am in reply to: Making Expressions Relative

    Thanks for responding.

    Here’s what I’m trying to do:
    I’m making a character animation. I have the character’s lip as one layer. I have key-framed this layer using only position key frames.

    This layer is parented to a head a layer. I want to set the head layer’s rotation to the key frames from the lip layer.

    I don’t know if this helps, but I am used to using Motion Math in older AE versions. In Motion Math I used the “copy relative values” script to achieve what I want. I think I just need to modify the expression so that it uses relative position/rotation instead of actual position/rotation.

    Does this make sense?

  • Larry Winters

    April 14, 2005 at 9:23 pm in reply to: Real/Perspective Shadow for AE?

    Thanks. I will check it out.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy