Forum Replies Created

  • Thanks everyone for your input.

    Since prerendering is essentially the same thing, it would benefit from multithreading on multi core processors right?

    It seems to me the ideal (for my system anyway) would be to have one core running the the standard thread, and the other/rest continue to render, (I think they called in background rendering in an old Pinnacle program i used). Is something like this possible with Vegas that I’ve just been missing?

  • So with these higher end processors is preview frame rate evern an issue? It doesn’t take much for my frame rate to drop significantly on my current putput system (Pentium 4, 512MB RAM), but, at least according to Task Manager the processor isn’t being taxed all that much.

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