Forum Replies Created

  • Kristian Boruff

    September 19, 2015 at 1:09 am in reply to: Camera mapping and texture UV relaxing

    Coming back to update how I solved the issue. I found the “Bake Object” option. It didn’t give me the cleanest polys, but at least nothing was overlapping anymore and I was able to paint on the model.

    I think there should be someway to create the model, setup a nice UVW unwrap, create a blank material, and then projection paint the camera mapped image from the original projection camera. That way I could use basic camera mapping to quickly prototype the geometry, then peel it, then apply textures in a way I can manage.

    If there is a more reasonable way to convert the polys and textures to better mapping, please let me know.

    This is what it turned into: https://instagram.com/p/7ykSWHoB9W/

  • Kristian Boruff

    May 19, 2015 at 6:39 am in reply to: time remap existing keyframes

    Thanks, that’s too bad. I was hoping I was on the verge of a slick way to simplify complicated face rigs in Reflex Warp. I guess I’ll put it on my wishlist for being able to referencing path points and font styles.

    Thanks for the help as always! Your work has been very helpful in my learning process.

  • Kristian Boruff

    May 19, 2015 at 12:57 am in reply to: time remap existing keyframes

    Hi there,

    Mikey Borup made a video somewhat connected to this. https://www.youtube.com/watch?v=LufL6vbtUso

    Basically he used this expression and a slider control to control which keyframe is displayed.
    key(clamp(effect(“Slider Control”)(“Slider”),1,num­Keys))

    This causes an instant change however, so as soon as the keyframe for slider in position 2 hits, then it pops to keyframe 2. My idea was to us this to switch between different key framed shapes via linear or some other interpolation. Like different states of a mouth. So keyframe 1 would be neutral, keyframe 2 would be smiling, and keyframe 3 would be frowning. So in a perfect world I could use expressions based off marker names to morph from a smile to a frown or from a frown to neutral.

    I tried this expression in the Mask path linear(time,0,5, key(1),key(3)) thinking it would go from a neutral face to a frown in 5 seconds. Instead it gave me “Object of Type Object found where a Number, Array, or Property is needed”
    Is my idea possible?

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  • Kristian Boruff

    April 11, 2011 at 12:18 am in reply to: Opacity to 100% on framenumber equals layer name?

    Ah okay, so it’s like in Python. Is the ParseInt to add the leading zeros for the 00001 format frame numbers?
    Thanks for helping on this!

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