Forum Replies Created

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  • you can also add (or move) the tracking properties into the same animator that is controlling the scale to avoid having the two animators/expressions. but having both will work just fine.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • you could do it with one text layer and a couple text animators…

    select your text layer and choose animation>animate text>scale and then also choose tracking from the same menu.

    set the scale text animator property to something smaller that 100, say 50%(you can adjust later)

    twirl down the range selector properties and add this expression to the start value:

    num = text.sourceText;
    wholeNumLength = num.split(‘.’)[0].length + 1;
    100 * wholeNumLength / num.length

    that should scale down the numbers following the decimal.

    the decimal values are likely spread out further than you’d like, so go to the tracking settings for the animator and set the amount as needed to make them look correct.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • it would seem that project file is corrupt in some way. i don’t know of a way to recover a corrupt project file, so you’ll likely need to rebuild it.

    it sounds like you have some previous versions, so hopefully that will help.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • if you enable caps lock, you may be able to open the project and disable those effects. then try re-adding them.

    or you might be ale to import that project into a new/empty project and see if you get the same error.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    October 13, 2015 at 10:43 pm in reply to: Frame/Image Comparison – Shared Pixel Finder

    there is a keying effect called difference matte, that keys out like pixels between two images. it has controls for tolerance, matching softness.

    that might get you close to what you are trying to achieve.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    October 13, 2015 at 9:44 pm in reply to: Variable width stroke, without write-on effect

    an effect called 3D stroke by trapped (available at redgiant.com) has a taper control, among other improvements to the stoke effect.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    October 12, 2015 at 6:47 pm in reply to: Paint a person for chroma key – Which paint to use?

    if you still want to use paint, i’d look at tempera paints, or maybe a finger paint that you’d water down a bit. anything that’s safe enough to use in a elementary school, should be safe for what you are doing.

    and look for one that says ‘non-staining’… i think you’d have some angry models if their faces were tinted green for a day or two.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    October 8, 2015 at 11:08 pm in reply to: AE Randomly not rendering frames or assest in comp

    to narrow down if it’s the comp or premiere, have you rendered the comp from ae?

    also, in ae, you can choose edit>purge>all memory & disk cache, that can often help with random glitches in renders from ae, that might help here too.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    October 8, 2015 at 11:04 pm in reply to: How to edit like this video?

    you can do slow-motion by shooting at a high frame rate and then lower the playback frame rate

    you could, for example shoot 60fps, then take that clip into ae, right-click the clip in the project window, choose interpret footage>main, and set the frame rate to 24fps.

    if you drop that clip into a new comp, it will play back in slow motion (40% of the original speed).

    some cameras can shoot much higher than 60fps, so you can achieve even slower motion.

    ae can also interpolate new frames in between recorded frames to make things slow-mo too. if you were to take a clip and drop it into a camp, then set the stretch property to 200% (if you don’t see the stretch property, right-click in the time line where it says ‘layer name’ and then choose columns>stretch) and enable frame blending (layer>frame blending>pixel motion), ae will interpolate a new frame in between each existing frame.

    it’s not perfect, and there will be artifacts in the image and there are limits to haw far you can push it, but it can be useful.

    to ramp speed up and down, rather than using stretch, you could use time remapping. you enable that by selecting the footage layer in the comp and chooseing layer>time>enable time remapping. it will allow you to use keyframes to change the speed. it’s not as intuitive as it could be, so you might want to find a tutorial on using time remapping. and again, pixel motion is what will interpolate the new frames, so that will need to be enabled.

    there are also effects that can be use and slowdown and speed up footage and can do a better job of interpolating frames. timewarp is one that comes with ae, and twixtor is a third party option.

    using a combination of shooting at as high of a speed as possible (like 60) then adjusting the playback speed to 24fps, and using ae or a plugin to interpolate new frames will give you the best shot at getting good results without a more expensive camera.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    October 8, 2015 at 10:37 pm in reply to: AE Randomly not rendering frames or assest in comp

    the color bar test patten usually shows up when ae is missing media. it’s likely that you’ve lost the link to some media within the ae comp.

    you’ll need to go into the ae project and find the assets that are missing and relink them to the correct files.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

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