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  • Kelum Jayasinghe

    July 23, 2014 at 2:56 am in reply to: Texturing a curved road

    Am not interested in games, but I do wish to get in to movie industry.. That capture is from a movie..I wonder if the immediate environment and the distant environment coming from a matte painting, may be a different pass? Those scenes are so real..

    Talking about multipasses, I have never used them…Is it a very complex thing..Best way to learn them I think is to use a very primitive object add light and shadow and try different passes for each…must work on that…If you do this in Cinema do you need color keying?? When you apply color keying in AE, I have never been able to achieve very good results…on edges the greenish/ blueness becomes clear…But in Cinema, I think you can specify different passes for light, shadow, specular, DOF etc. ?

    I’ve heard in bigger studios they have custom-made software and extreme resources…Cant we achieve the same with our normal home PCs if we work hard?

    Cinema 4D ROCKZ!

  • Kelum Jayasinghe

    July 22, 2014 at 4:05 pm in reply to: Texturing a curved road

    Dear Adam, more questions coming for you…sorry to trouble you..

    7777_adam.jpg.zip

    In the above uploaded file, I find highly detailed and never repeating / tiling textures on the ground..How can you achieve this..Do I need loads of RAM for such high quality textures? Are these very huge textures?

    The in the UV layout capture below, the long UV shells do not pack into one red box and extends across several..same thing happens when I open UVs in C4D…Its like the canvas isnt adequately holding the UVs…Is this an issue that requires sorting out…What should I do? Scaling down UVs to fit the canvas would help? does that distort the texture? Please help…

    7778_adam2.jpg.zip

    Cinema 4D ROCKZ!

  • Kelum Jayasinghe

    July 21, 2014 at 1:53 pm in reply to: Texturing a curved road

    Hi Adam, I did work on the road by straightening UVs like you said..I applied the texture tag like you said and it worked…I noticed the UVs were very longer than the texture…In such a situation can you scale the canvas in order to contain the whole UVs or…..what should i do..?? I loaded a bigger road texture which was tilable…and scaled down UVs to fit the canvas…then applied color channel only texture and set it to 10 tiles. Then, since the road was a sculpted object, I baked it and applied displacement and normal channels only texture to the object and I set tilling off…since you cannot make displacements/ normals tiled…

    The render looked good this way, but I wanna know if this is the procedure I should go when applying textures..

    Is it possible for me to set another different texture to the banks of the road using set selection tags, otherwise the tilable road applies to road banks? Please advise, thanks!

    Cinema 4D ROCKZ!

  • Kelum Jayasinghe

    July 21, 2014 at 7:11 am in reply to: Texturing a curved road

    Thank you so much… 🙂

    Cinema 4D ROCKZ!

  • Kelum Jayasinghe

    July 20, 2014 at 7:42 pm in reply to: Texturing a curved road

    UV Layout lessons are done..You are right, its amazing and fun..Thanks for the guiding Adam…Just a thought…in UV view ( keyboard shortcut 1 ) I see red straight lines and dash lines keeping the UV shells within some proportion…Does tht indicate a texture size or texture resolution? How can you determine the size of it? Does that have any kind of texture quality related influence when I zoom the camera in? In order to achieve highest quality texture upon zooming in or to get texture quality procedurally, what should I do…? Thanks!

    Cinema 4D ROCKZ!

  • Kelum Jayasinghe

    July 17, 2014 at 4:57 pm in reply to: Texturing a curved road

    Thanks a lot… 🙂

    Cinema 4D ROCKZ!

  • Kelum Jayasinghe

    July 17, 2014 at 1:44 am in reply to: Texturing a curved road

    Wow…Adam thank you so much for your precious time…I should start using it..I have UV Layout with me but I thought C4D’s UV Editing is the thing I should master..We Should suggest Maxon to copy UV Layout’s capabilities into Cinema, shouldnt we?? I will make a suggestion through their site…

    Does wavefront format preserve the model’s polygonal surface as the model becomes a wavefront from a c4d file? No distortions or surface missing at all?

    Thanks for the optimizing tip…lot more to learn…lets do the proposition to Maxon on working on UV editting module…

    Thank you…. 🙂 🙂 🙂

    Cinema 4D ROCKZ!

  • Kelum Jayasinghe

    July 16, 2014 at 6:41 pm in reply to: Texturing a curved road

    Hi, thank you very much..I know Headus UV Layout…I have tutorials and yes its superb…will try it…but please advise…

    1. What is the file format you should export from c4d so that UV layout will recognize?

    2. Lets say you opened the file in C4D with the way you describe as answer to 1, you do the UV edits and how would you import that data into C4D and utilize without an issue?

    3. C4Ds problem with straightening the UVs is the issue here??

    4. Splines/// when splined objects are made editable, the caps stay detached from the rest ( hull )..and when you go sculpting such an object, you run into trouble.. thats why I used box modeling…

    Thanks for your valuable tips mate…

    Cinema 4D ROCKZ!

  • Hi thanks seems it works!

    Cinema 4D ROCKZ!

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