that’s just what i’m trying to do– when I click on “use comp camera,” the angel shifts (using “camera view”). I’m pretty sure it shouldn’t shift at all until I tell it to by moving my comp camera or what it is looking at.
I am starting off with a mask that is a circle. Using 3d stroke i want to push straight in using the comp camera and then i will rotate the circle. When I turn on comp camera, the initial view of the circle is now an ellipse. I haven’t altered anything else.
Any ideas?