Thanks for the response Steve!
You are correct, I’m basically trying to see if I could replace the red solid with a video or image in AE, and have it rotate around without issue.
The first three solutions you listed are all viable, but I wan’t to achieve a system where the solid rotates perfectly around in AE, without having to resort to masks, mattes, keying, etc if possible, as like you’ve mentioned, there may be some small detail-loss related issues and such.
So the odd thing is that I am using cineware, importing the c4d file directly into AE, and extracting the Cinema 4D scene data (i’m able to use AE cameras and such to manipulate the cube view in AE): https://imgur.com/nkmgzRp, but I think there is some strange conflict going on. Like you mentioned, the z position of the red solid should be honored through this, but I can’t figure out exactly why it’s not doing so.
I have a null that follows the rotation of the cube https://i.imgur.com/vnF7F10.png, and I also attached a compositing, and external compositing tag with the following settings to the null: https://i.imgur.com/PKHfn8U.png and https://i.imgur.com/a0qRMei.png. I’ve tried messing around with a bunch of the parameters but haven’t found a solution yet.
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