Forum Replies Created

  • Justas Gvazdauskas

    July 25, 2019 at 11:04 am in reply to: Stacking textures on multiple objects

    Yup, seems like it’s the best way to achieve this. Also, I figured I can also duplicate my group of objects without the textures and apply my “infograpgics” on that with the flat UV mapping so I don’t have to manually adjust texture on each object and simply render it as a seperate pass and add it on top later in compositing! Thank you for your help!

  • Justas Gvazdauskas

    July 24, 2019 at 6:40 pm in reply to: Stacking textures on multiple objects

    Alright, thanks, didn’t think about this approach. However, I am more concerned about “sticking” a texture on top of my scene, rather than extruding or lifting the shape itself(since I want to move with the camera in various angles) like so: https://ibb.co/WcKhYgn. I am attaching the example scene I am working on, so you guys can get the better understanding: 13567_test.zip The thing I want to achieve is for the red circle to be on top of everything, including the displacement of the continent. As I said I tried using frontal projection, but when I try to “Generate UVW coordinates” it screws up my displacement…

  • Justas Gvazdauskas

    July 3, 2019 at 2:17 pm in reply to: Tiny planet / water

    Makes total sense, thank you so much for the advice! 🙂

  • Justas Gvazdauskas

    July 3, 2019 at 9:02 am in reply to: Tiny planet / water

    Damn, I have never noticed that landscape has a spherical mode. Thanks! But what about this one: https://ibb.co/GvQrrv7 where river wraps the whole sphere around?

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