Forum Replies Created

  • Julia Deakin

    January 21, 2010 at 3:41 pm in reply to: vector paint keyframing

    Wieger,

    Thank you for your urging me to look into regular paint, that’s exactly the kind of keyframing and tweening I was looking for.

    There are a couple of reasons I went to vector paint:

    1. I really like the wiggle feature — it gives a very nice hand-done look to the strokes. Using turbulent displace isn’t quite the same.

    2. My illustrations are loose — they have tons of little strokes and hatchmarks, and the outlines of the characters have breaks in the strokes too — working in regular paint, every new stroke becomes a new layer. I would have hundreds for each scene…. Animating like this would become very cumbersome very quickly.

    Feeling conflicted over which approach to take… with deadlines approaching!

    Thinking I might just have to work with vector paint.

    Unless anyone has a better suggestion…

    Thank you both for your replies!

  • Julia Deakin

    January 21, 2010 at 2:25 am in reply to: vector paint keyframing

    Thank you Dave for your quick reply. I had already consulted the Adobe site and searched other forums. There is no mention of keyframes in vector paint anywhere. I am taking this to mean that vector paint just doesn’t use them at all.

    I find it annoying to not have any visual indicators on the timeline; scrubbing carefully to find which frames have been animated is not very efficient, and only being able to edit the timing of the animation by adjusting the playback speed (or redrawing) is really limiting.

    I feel like I must be missing something.

    Perhaps I’ll work in flash and export my renders to AE for comping… unless I can find the error in my ways.

    Thanks again — going back to fiddle now!

    Julia

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