Wieger,
Thank you for your urging me to look into regular paint, that’s exactly the kind of keyframing and tweening I was looking for.
There are a couple of reasons I went to vector paint:
1. I really like the wiggle feature — it gives a very nice hand-done look to the strokes. Using turbulent displace isn’t quite the same.
2. My illustrations are loose — they have tons of little strokes and hatchmarks, and the outlines of the characters have breaks in the strokes too — working in regular paint, every new stroke becomes a new layer. I would have hundreds for each scene…. Animating like this would become very cumbersome very quickly.
Feeling conflicted over which approach to take… with deadlines approaching!
Thinking I might just have to work with vector paint.
Unless anyone has a better suggestion…
Thank you both for your replies!