Forum Replies Created

  • Juan Banchero

    July 16, 2012 at 3:36 pm in reply to: How to remove room echo

    Import your video in Sony Vegas. in the audio layer add a “Smooth/Enhance” plugin set it at -3 to -5 and that will reduce dramatically the echo but isn’t perfect. maybe you need to duplicate the original audio layer and reduce it about -15 dB. to recover some ambience sound.

    If you recording with a real stereo mic. (2 heads, not just stereo output) you can try reduce echo. by duplucating de audio and inverting the waves of each channel, and then inverting the channels itself.

    That gonna delete any sound doesn’t comming from the space between the 2 head of your stereo mic. but if the echo is comming from behind of your setereo mic position that doen’t gonna work properlly.

  • Juan Banchero

    September 14, 2010 at 3:33 pm in reply to: parent puppet tool “rotation” real problem

    IT’S working! I’m still don’t understand how, but it’s working!
    You are awesome Chris! Thanks a lot!

  • Juan Banchero

    September 13, 2010 at 3:22 pm in reply to: parent puppet tool “rotation” real problem

    yes I understand you and is a practical idea but can´t use that because is not a box, that was just a quick example.

    The real comp is a character arm and the box is the cuff of a shirt. But it cuold be a bracelet or anything else like that.

    So, what I need is parent the “cuff” layer to the wristNull and make it “look” to the elbowNull.

    Something similar like orient a 3D layer to a camera. No matter where you point the wrist or elbow, the cuff of the shirt always must looks to the elbowNull.

    I think I’m more clear now. And again, thanks for you sopport Chris.

  • Juan Banchero

    September 12, 2010 at 7:40 pm in reply to: parent puppet tool “rotation” real problem

    That is exactly what I want. thanks Dan. but I just dont know how to get it.

    To do it more simple. I could parent the pins to nulls and parent the object to my last pin’s null. But again How can I make the layer orient itself to look to middle pin’s null?

    by the way. the impossible.aep is nice but is not what I need right now. anyway thank for your interest and support Chris.

  • Well, First this is a forum in English. Tries to write in that language if you want a quick answer.

    Second there are several ways to do what you want the easiest and cheapest is:

    1. Precomponer your components with the flag question of who respects you Las transparency.

    2. Create a solid the size of your composition. And apply a fractal noise (fractal) encouraging the evolution and displacement in the direction in which "the wind" this will be your displacement map.

    3 in the precomp. With your flag displacement map applied it in Spanish or "displacement map" Sete as the solid source with the fractal noise. desactiva la visibilidad del solido y listo.

    You can also use plugins payments are better but take longer to Renderer (if renderer does not render as many say, Is the same as starting and initializing) every frame. I hope that helps you serve. Greetings

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