Forum Replies Created

  • Josh Hnosko

    October 2, 2012 at 1:25 am in reply to: CS6 Casting Shadows issue

    Ok, final update and solution. Turns out there were layer styles. I had removed them from the PSD and reloaded the images but the layers, and thus the pre-comps I converted them to later, still had them. As soon as I deleted them it was perfect. Thanks for the help Roland, it did the trick but I had to do some digging through my project to figure out that was my issue.

  • Josh Hnosko

    October 1, 2012 at 9:14 pm in reply to: CS6 Casting Shadows issue

    Another update. I just borrowed a friends CS5 system and quickly rebuilt part of my sequence as a test to see if the issue popped up in CS5 and it does not. I set the Fast Preview to off and the shadows remain and it renders out with shadows. I don’t have CS5 on my system and Advanced3D (CS5) and Classic3D (CS6) renderer should be pretty much the same right?

  • Josh Hnosko

    October 1, 2012 at 8:47 pm in reply to: CS6 Casting Shadows issue

    I have found out the switching the render mode from Classic3D to Raytraced3D makes the shadows show up on Final Quality but it takes forever to render. Did they get rid of the ability to have shadows pass through alpha layers in CS6’s Classic3D render mode? Am I stuck with rendering with raytracing? I don’t have 10 hours to spend to render out an approval file for a 12 second clip. Is there some setting that is buried in menus that will allow light/shadows to pass through alpha channels? Raytracing is new to CS6 but I’ve always been able to have shadows pass through before when I used CS5.

    I’m confused and frustrated right now so any help would be much appreciated.

  • Josh Hnosko

    October 1, 2012 at 7:45 pm in reply to: CS6 Casting Shadows issue

    I tried pre-comping them and nesting them back in the final sequence but the shadows are still disappearing when I go to final quality from fast draft.

    This is how it looks in Fast Draft

    This is how it looks with Fast Preview off (Final Quality)

  • Josh Hnosko

    October 1, 2012 at 8:21 am in reply to: CS6 Casting Shadows issue

    Also note that I’m not working with a bunch of pre-comps. These are PSD’s that have been layered in the main comp and then lit. I’m struggling to understand why the shadows are there for Fast Draft and not for Final Quality.

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