Joseph W. bourke
Forum Replies Created
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Joseph W. bourke
April 29, 2014 at 2:28 am in reply to: Removing fast thumping/buzzing microphone interferenceBy using the Spectral Display, as you are in showing the noise, you can also use it to remove the noise:
https://help.adobe.com/en_US/audition/cs/using/WS58a04a822e3e5010548241038980c2c5-7f30.html#WS58a04a822e3e5010548241038980c2c5-7f2fIt will take a bit of experimentation, but it should be possible.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
You don’t just put the .zip file in the Presets location. You have to first uncompress (extract files) from the .zip file, or it will not work. You should be able to just right click the .zip file, choose “Extract All”, then check where it’s going to be opened to. Then move the extracted folder (following the VideoCopilot instructions) to where it needs to go. It sounds as if you never extracted the files from the .zip.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
Mark –
If you have the time to work on learning Blender, then learning the hair simulator, you may be able to get close:
But bear in mind that anywhere you see realistic looking hair, you have to think about the amount of computer power that’s needed to get it right – with millions of collisions of millions of strands, sub-surface scattering in the textures, and such. That’s why even the biggest animation companies still punt when it comes to doing real looking hair which reacts to the physics of the scene. It’s one of the last frontiers in making realistic looking people.
Joe Bourke
Owner/Creative Director
Bourke Media
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Then it has to be done in a 3D package (Max, Maya, C4D) which has either a hair simulation plugin (Hair Farm) or a robust particle capability (such as Particle Flow, or Thinking Particles).
https://www.youtube.com/watch?v=W6Wjlg6pqtQ
Hair Farm would do the job for 700 dollars, plus the price of 3DS Max (about $2400.) and a steep learning curve. True physics simulations don’t come cheap.
Joe Bourke
Owner/Creative Director
Bourke Media
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The link you’re referencing is a simulation in a 3D package, so you’re never going to get as accurate as that in After Effects. However, if you use a combination of the Liquify and Displacement Map effects, you could get pretty close. The only things you’d be missing would be the actual 3D effect of the individual hairs interacting, clumping, and passing in front of each other. You’ll find descriptions of the effects I’m talking about below:
https://helpx.adobe.com/after-effects/using/distort-effects.html
If you can find a good video shot of liquid movement, you could use that as your Displacement Map source.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
Without actually seeing the shot, the answer is maybe, using what’s called Secondary Color Correction – here’s a tutorial from Andrew Devis:
https://www.youtube.com/watch?v=XQx1ZJa_PIA
It can be done in the 3-way color corrector, or Color Finesse, or Red Giant Colorista II, among others. Secondary color correction allows you to alter the saturation, luminance and hue of yellow, magenta, cyan, blue, green and red. It’s not an intuitive process, so choose your tool, and then go out and do some tutorials on it. The odds are you may not be able to get a pure black (although you may get really close reducing saturation), but at the very least, a dark purple might be achieved.
Joe Bourke
Owner/Creative Director
Bourke Media
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Joseph W. bourke
April 21, 2014 at 2:31 pm in reply to: OT: selling my old mac pro in the UK. Any value ideas?The best place to find out what stuff is actually selling for is to find your make and model on *Bay, then filter by Completed Listings. That will show you exactly what price they’re fetching.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
Joseph W. bourke
April 21, 2014 at 2:29 pm in reply to: Black lines appearing on rendered 3D animated textTry moving the layers apart in 3D space, starting at 1 pixel, and gradually more if the problem is not solved. Having 3D layers coplanar in Z space generally causes problems.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
Joseph W. bourke
April 20, 2014 at 3:14 pm in reply to: Off-topic, but you’re my peeps. Looking for Automobile TV Shows to submit videoHow about just a Google search on “automotive tv shows in the us”? I tried it, and it turned up a wiki with dozens of shows, and that was just the first one on the list.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
It’s very possible that this is sort of an offshoot of rotoscoping, in that the video or visual reference was put together in an extended comp, and then the comp was used as a guideline for the animated paint. This would make it much easier to achieve than say, from a storyboard. Still a tedious and involved job. And a very creative approach to an uncomfortable topic.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com