Forum Replies Created

Page 57 of 282
  • By using the Spectral Display, as you are in showing the noise, you can also use it to remove the noise:
    https://help.adobe.com/en_US/audition/cs/using/WS58a04a822e3e5010548241038980c2c5-7f30.html#WS58a04a822e3e5010548241038980c2c5-7f2f

    It will take a bit of experimentation, but it should be possible.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

  • Joseph W. bourke

    April 27, 2014 at 6:43 pm in reply to: video copilot effect

    You don’t just put the .zip file in the Presets location. You have to first uncompress (extract files) from the .zip file, or it will not work. You should be able to just right click the .zip file, choose “Extract All”, then check where it’s going to be opened to. Then move the extracted folder (following the VideoCopilot instructions) to where it needs to go. It sounds as if you never extracted the files from the .zip.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

  • Joseph W. bourke

    April 26, 2014 at 1:28 pm in reply to: underwater movement

    Mark –

    If you have the time to work on learning Blender, then learning the hair simulator, you may be able to get close:

    https://vimeo.com/42239909

    But bear in mind that anywhere you see realistic looking hair, you have to think about the amount of computer power that’s needed to get it right – with millions of collisions of millions of strands, sub-surface scattering in the textures, and such. That’s why even the biggest animation companies still punt when it comes to doing real looking hair which reacts to the physics of the scene. It’s one of the last frontiers in making realistic looking people.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Vimeo framework” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Joseph W. bourke

    April 26, 2014 at 1:18 pm in reply to: underwater movement

    Then it has to be done in a 3D package (Max, Maya, C4D) which has either a hair simulation plugin (Hair Farm) or a robust particle capability (such as Particle Flow, or Thinking Particles).

    https://www.youtube.com/watch?v=W6Wjlg6pqtQ

    Hair Farm would do the job for 700 dollars, plus the price of 3DS Max (about $2400.) and a steep learning curve. True physics simulations don’t come cheap.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Joseph W. bourke

    April 25, 2014 at 1:22 pm in reply to: underwater movement

    The link you’re referencing is a simulation in a 3D package, so you’re never going to get as accurate as that in After Effects. However, if you use a combination of the Liquify and Displacement Map effects, you could get pretty close. The only things you’d be missing would be the actual 3D effect of the individual hairs interacting, clumping, and passing in front of each other. You’ll find descriptions of the effects I’m talking about below:

    https://helpx.adobe.com/after-effects/using/distort-effects.html

    If you can find a good video shot of liquid movement, you could use that as your Displacement Map source.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

  • Joseph W. bourke

    April 24, 2014 at 1:55 pm in reply to: Slowly changing the color of an object

    Without actually seeing the shot, the answer is maybe, using what’s called Secondary Color Correction – here’s a tutorial from Andrew Devis:

    https://www.youtube.com/watch?v=XQx1ZJa_PIA

    It can be done in the 3-way color corrector, or Color Finesse, or Red Giant Colorista II, among others. Secondary color correction allows you to alter the saturation, luminance and hue of yellow, magenta, cyan, blue, green and red. It’s not an intuitive process, so choose your tool, and then go out and do some tutorials on it. The odds are you may not be able to get a pure black (although you may get really close reducing saturation), but at the very least, a dark purple might be achieved.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • The best place to find out what stuff is actually selling for is to find your make and model on *Bay, then filter by Completed Listings. That will show you exactly what price they’re fetching.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

  • Try moving the layers apart in 3D space, starting at 1 pixel, and gradually more if the problem is not solved. Having 3D layers coplanar in Z space generally causes problems.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

  • How about just a Google search on “automotive tv shows in the us”? I tried it, and it turned up a wiki with dozens of shows, and that was just the first one on the list.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

  • Joseph W. bourke

    April 19, 2014 at 3:55 pm in reply to: Question about technique

    It’s very possible that this is sort of an offshoot of rotoscoping, in that the video or visual reference was put together in an extended comp, and then the comp was used as a guideline for the animated paint. This would make it much easier to achieve than say, from a storyboard. Still a tedious and involved job. And a very creative approach to an uncomfortable topic.

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

Page 57 of 282

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy