Forum Replies Created

  • Jorge Hernández

    October 27, 2009 at 9:38 am in reply to: 2d position to sphere

    I see now I did not even say thanks. Thanks! Works like a charm.

    As slight change for added intuitiveness was pickwhip the satellite\’s xrotation to the nulls yposition
    and the yrotation to the xposition, and setting it to negative with a minus in front.

    I was not trying to deriving the x,y,z from the position of a null, but from the position values of the satellite itself, so that once an initial value was set, scrolling over its position values changed its position in the orbit. Still I can perfectly put up with an additional controller object.

    Thanks again!

  • Jorge Hernández

    August 28, 2009 at 3:01 am in reply to: 2d position to sphere

    I have no knowledge whatsover about trigonometry, algebra, or whatever you call the transformations and equations being worked out here, so I will simply ask and hope to be delivered ^_^

    Can I complicate things a bit further?

    What modifications should be necessary so that, from the viewer’s default POV:

    1. At 0,0,0, the satellite object is right in front of the center object.

    2. with x<0 the satellite orbits towards the left, and with x>0 it orbits towards the right. Similarly, with y>0 it orbits upwards, while with y<0 it orbits downwards. I.e., a value of x= ±180 brings the satellite right behind the object, and a value of y=±90 brings the satellite to either of the two poles.

    3. x, y values behave like rotation degrees, and thus can loop. I.e., x or y =±360 makes a full 360° orbit, and with values >360 or <-360 the satellite keeps orbiting in the same direction. 4. z value adds or subtracts from the radius specified in the center object's slider.

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