Or, what if I were to keep the dynamics on all of the pieces individually by mixing 25 scenes to where each piece ends up where it is supposed to from each angle (using the static puzzle as a universal target)? I hope that makes sense, but looking at this over and over (and over and over, lol), It is the only way I can make sense of it working. Additionally, none of the pieces bounce off of each other, a few of them go through eachother in their path, and even the last piece that falls, is sitting on the floor while it is still vertical, NOT on the puzzle piece it is standing above – indicating some scenes mixed, unless there is a way to control rigid body and dynamic attributes individually, object to object?