Forum Replies Created

Page 21 of 92
  • Jon Okerstrom

    November 4, 2007 at 8:41 pm in reply to: Invigorator Render

    For those following the thread, changing the hard shading angle setting in the stats box from 0 to 15 solved the problem.

    Jon

  • Jon Okerstrom

    November 4, 2007 at 8:10 pm in reply to: Invigorator Render

    Send me the file. I’ll take a look.

    jokerstrom1 (at) mac.com

    Jon

  • Jon Okerstrom

    November 4, 2007 at 5:23 pm in reply to: Invigorator Render

    Bob,

    Look at the smoothness setting for the best quality render. My hunch is that you’ve moved that by mistake. For the smoothest cup, use a very small number. You can manually enter .01. Render time will be longer, but the round edges will be great.

    Jon

  • Jon Okerstrom

    November 1, 2007 at 11:18 pm in reply to: Animating a logo in Invigorator

    Hi Skyking,

    First of all, if your logo includes elements on top of the basic shape, you’ll probably find them hidden because they’re all on the same position on the Z axis. You’ll need to either change the thickness of some elements or move them toward or away from the centerpoint of the z axis.

    If you have the basic shape and want to apply a bit-mapped picture to the front face, that’s another matter, but it’s also pretty simple. First, use Photoshop to crop the image to the border of the object. Save the file in tga format.

    Now create a new material in Invigorator and choose the image as an image map by clicking on the top thumbnail in the material editor. Apply the material to the front face of the object.

    Does this make sense to you?

    Jon

  • Jon Okerstrom

    October 29, 2007 at 6:35 pm in reply to: Bitmap Surface in ProAnimator

    Hi Jim,

    The short answer is yes. ProAnimator will scale the image to fit on the front face of your extruded body shape. Simply crop the image so there is no border at the maximum height and width of the object, then add the image to a material and apply that material to the front face of the shape.

    Jon

  • Jon Okerstrom

    October 27, 2007 at 10:08 pm in reply to: Importing ai files

    Hi daibeer,

    Be sure you’ve saved your file in Illustrator format and that it contains vector, rather than bit-mapped elements. Also uncheck “use compression” when you save the file.

    Jon

  • Jon Okerstrom

    October 26, 2007 at 4:02 am in reply to: Recognizing correct shape

    For people following this thread – Jen sent me the file. The issue was that the arch was a line with a thick stroke rather than a filled solid. ProAnimator considered the line to be an open path and closed the path, resulting in the odd shape.

    The solution involved expanding the object so it became a filled solid, then using pathfinder to make separate left and right arches and the oval in the middle.

    Jon

  • Jon Okerstrom

    October 26, 2007 at 3:24 am in reply to: Recognizing correct shape

    Hi Jen,

    The picture is worth a thousand words. I suspect there is a white shape not visible in your top image because the background is also white. If you want, send the file to me and I’ll take a look.

    jokerstrom1 (at) mac.com

    Jon

  • Jon Okerstrom

    October 26, 2007 at 2:52 am in reply to: Possible to have a spotlight

    Sure.

    Option click in the middle of the transition and it will put a pose there.

    Jon

  • Jon Okerstrom

    October 26, 2007 at 2:50 am in reply to: Recognizing correct shape

    Hi Jen,

    Learn how to embed images here:

    https://library.creativecow.net/articles/lindeboom_kathlyn/whipped_cream.php

    Looking forward to your images.

    Jon

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