I appreciate the responses from everybody. Ebberts expression is some really great work. Although I’m wondering if anyone has any ideas to take it further. I’d like to create a sense of gravity, orienting all limbs in the same direction automatically. Hoping there is something I don’t know about that I can use to effect the limbs in a nested comp. I will have somethign like 10 characters on screen, each one a nested comp in the maincomp. With four limbs each, means animating my effectors 40 times.
Anyone know of a way I can affect ALL of the limbs with one object in the final comp? I’m sure there is something silly I’m not thinking of, but forgive me, I’m a bit of a newb.
Thanks.