Forum Replies Created

  • Jonathan Hudson

    June 17, 2008 at 9:45 pm in reply to: 59.94 3:2 pulldown

    Ok so the missing piece for me was that it was supposed to be dropped into a 23.976 timeline. i’ve never had to do anything like that before so i didn’t even think of it. but that works. Thanks very much!

  • Jonathan Hudson

    June 17, 2008 at 7:26 pm in reply to: 59.94 3:2 pulldown

    thanks for your response.

    your saying that 59.94 is progressive? that is consistent with what i see in the clips, except my problem is that there are 2 identical progressive frames followed by 3 identical progressive frames from beginning to end in the clip. so now if i try to animate my fx on top of that clip my animations will move during the frames that are identical (not moving). Does that make sense?

    so what i need to know is how to animate on top 59.94 footage so my animations line up with the footage. or change the 59.94 footage so there are no duplicated frames, animate on that and then return it to 59.94 in the end.

    i don’t know the framerate the camera was shooting, its my assumption it was 23.976 progressive.

    thanks again

  • Jonathan Hudson

    June 17, 2008 at 5:59 pm in reply to: 59.94 3:2 pulldown

    thanks for responding…

    there is no interlacing on the frames. thats why it was so confusing to me because i thought the process of a “pulldown” was to take the progressive frames of the vericam camera and make them fit to a video framerate by adding the interlacing so 4 frames stretch across 5 frames… right?

    But right now (no pulldown 59.94) when i go frame by frame through the shot there are actually 2 identical frames (as opposed to 1 frame being upper fields and the next being lower fields) then 3 identical frames and then 2 and then 3 and so on throughout the shot. as i understand it, i need to eliminate those extra frames so when i add animation the animated objects aren’t moving during the frames that are just standing still.

    i’m not sure what you’re saying here:
    My guess is, since many animations do double framerate to rotor on, so you have a field a frame. 1 x field a frame. 29.97 * 2 = 59.94 Then I don’t see any reason to worry about pulldown. There’s nothing to pulldown.

    Thanks again for any help you can offer.

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