thanks for responding…
there is no interlacing on the frames. thats why it was so confusing to me because i thought the process of a “pulldown” was to take the progressive frames of the vericam camera and make them fit to a video framerate by adding the interlacing so 4 frames stretch across 5 frames… right?
But right now (no pulldown 59.94) when i go frame by frame through the shot there are actually 2 identical frames (as opposed to 1 frame being upper fields and the next being lower fields) then 3 identical frames and then 2 and then 3 and so on throughout the shot. as i understand it, i need to eliminate those extra frames so when i add animation the animated objects aren’t moving during the frames that are just standing still.
i’m not sure what you’re saying here:
My guess is, since many animations do double framerate to rotor on, so you have a field a frame. 1 x field a frame. 29.97 * 2 = 59.94 Then I don’t see any reason to worry about pulldown. There’s nothing to pulldown.
Thanks again for any help you can offer.