John Hammond
Forum Replies Created
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Thanks – will give that a go.
I’ve been digging around and reading about the Sky Object system (objects/sky). I never realised this was different to the other Sky (objects/scene/sky). Seems a bit confusing to me!
It seems the volumetric cloud option in the sky object will do what I want, and there are some great sky textures as presets.
The only thing is, my clouds are rendering black. Can’t figure out why – going to have a google and try to find some tuts.
Many thanks
John -
Just if anyone was wondering, I went with the null set up in the end. Mainly because of the reason mentioned above. Also, it was quite straight forward to to just animate the two positions to go either + or – 200 units in x, and easy to work with the keys once in timeline.
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It could be the frame rate settings. There are two places you can set it: hit Crtl+D to change frame rate for the project. Then find the option in render settings to change it there too.
IF it isn’t that the only other thing I can think of is maybe you have multiple render set ups. in R11, go to render settings and at the bottom left see if you have more than one render set up. If so you can change between then by clicking the little plus icon so it goes white.
John
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Thanks! that plugin seems to do the job pretty well. I’m sure I don’t know exactly how to use it yet, but after a quick play, by setting Roll and Floor to on, and selecting geometry radius, it works.
Not quite 100% perfect though as the bottom corners of my cube slide across the floor just slightly on rotation, where as I wanted them fixed. It might just be in-adequate use of the plugin on my part though.
Thanks guys
John -
Ah yes that sounds like it might do the job – will have a play tonight.
I’ve just been reading up about R11 (https://www.c4dcafe.com/reviews/r11/) and it seems that the new Pivot Object function that works with the new Motion Clips features might do the trick.
However, for what seems to be something very straight forward it would be good to have a cross platform solution.
Darn it – the reason I was animating a cube is that I had been bogged down trying to learn C4D and just wanted to have a go at some pure animation for fun – so what easier than a squishy stretchy cube! or not…
Thanks for your response
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Ah I see. I’ve been rooting around in my Nvidia control panel and in ‘3D manager’ I can change ‘global settings’ to ‘Maxon cinema 4D’. There are also options for 3dsMax, combustion or a while load of other apps.
I’ll have to have a read around to see what this is actually doing.
Many thanks,
John -
Thanks for the advice.
I have realised that I was being a bit stupid.
I do have enhanced open GL currently. I just hadn’t realised that I have to turn it on in the preferences as well as in the viewport/display options.
Just had a play – nice to see real time coloured shadows!
As for upgrading – I am surprised to hear that top end Quadro cards won’t really help C4D… what’s the deal there?
I’m sure this is a whole subject in it’s self that I need to learn about – do you know of any good resources / google keywords to get me started?
o.h. PS apart from C4D it’s mainly the Adobe creative suite that I use, mostly AE, then PS / AI..
Many thanks for your response
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I haven’t used R9 but in my version the shortcut ‘CRTL+D’ brings up the options for length of animation and frame rate.
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Great
Many thanks, -
Hi,
I have found a way around it – have to un-check the alpha channel setting in the render settings.
But here is a screen shot of what I meant:
https://i44.tinypic.com/23tr0ap.jpg
On the left is with alpha off, and on the right, on.
It’s no problem to just turn off alpha while I am previewing my post effects..
Unless I can preview them directly in my viewport render? thus meaning I don’t have to constantly check on and off ‘render all frames / current frame’ when checking the animation / post effect.
Thanks for your response