Forum Replies Created

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  • John Hammond

    July 15, 2009 at 10:34 am in reply to: Simple thing… cant remember..

    Often an unexpected ‘up and down’ movement between 2 identical keyframes is caused by the keys defaulting to smooth interpolation.

    In the timeline, select the keys and set them to Zero Angle or Clamped from the timeline/key menu.

  • John Hammond

    July 15, 2009 at 10:29 am in reply to: Xpresso Noise Node – random seed?

    Perfect, thanks!
    John

  • John Hammond

    July 14, 2009 at 1:07 pm in reply to: Texture error message

    Maybe try deleting the material that the texture was applied too.

  • John Hammond

    July 14, 2009 at 12:10 pm in reply to: zygote figures

    Object manager / File / Load object preset / Cinema 4D / Humans

    John

  • John Hammond

    July 14, 2009 at 12:09 pm in reply to: Problems Motion Tracking

    ‘The sphere moves around and the axis stays locked on. ‘

    I don’t understand what you mean..?

  • John Hammond

    July 14, 2009 at 12:06 pm in reply to: Adding faces to imported type

    hmm.. extrude Nurbs should extrude the face too. Have you got ‘Caps’ selected in the extrude nurbs options?

    It could be that your text splines are not constructed properly. Even if they look right, some vertices might not be joined properly.

    Have you tested Extrude nurbs on a normal C4D spline or C4D text to make sure you are using it correctly?

    I’ve never tried getting splines from photoshop to C4D. I normally use Illustrator, and so long as the splines are closed they import OK. But if it’s just a font I need, then I just use C4D to create the text spline out of any font you have installed.

    –So, my guess is your spline is faulty

  • John Hammond

    July 13, 2009 at 2:51 pm in reply to: Audio reference tone

    Ok I have set my audio levels to peak at -10 dB.

    The channel 4 spec sheet states:

    “Tapes must start with a line-up signal consisting of at least 1 min of line-up reference comprising: Video: 100% colour bars”

    100% colour bars? this seems to contradict what a lot of googling says, which is to use 75% as standard in PAL countries.

    I guess if the delivery spec sheet says 100%, use 100%. Not sure what the native color bars in Premiere are supposed to be. I think I read somewhere though that they were rubbish and shouldn’t be used…?

    I’m slowly working through all this stuff but could do with someone telling me if I’m on the right lines!

  • John Hammond

    July 13, 2009 at 1:00 pm in reply to: Audio reference tone

    Quick update:

    I have found what seems to be the right audio signal.

    https://www.stevengotz.com/referencetone.htm

    For now I am going to trust this.

    So, now I need to adjust the audio file I have been given, changing it’s level so that it matches the reference tone (else the ref tone is pointless, right?)…

    Forgive me, I am new to preparing things for broadcast. Also, I am not in control of the audio – I have just been given a finished track and I know the people that created it aren’t familiar with making sound for broadcast, so I will probably need to level it..

  • John Hammond

    July 9, 2009 at 9:50 am in reply to: aerender.exe issue. CS3 -want to batch render

    Thanks everyone.

    The fact that I have never used Run/CMD before shows my age!

    From this I will be able to start learning about the aerender.exe , I’m sure one day it will come in very handy.

    Ta
    John

  • John Hammond

    July 9, 2009 at 9:44 am in reply to: From Premiere to AE – transitions lost ?

    just to add – You can then use those solid layers as guides to re create your Prem effects.

    Example: Just did a project where my collegue used a lot of Additive dissolves in Prem. Then I imported the project into AE and used these solid ‘guide’ layers to rebuild the additive dissolves in AE myself, sticking to the original timings, to the frame.

    Sounds a bit long winded, but it was actually just a ten min job on a ten min video. And I read somewhere that AE has better quality internal calculations for creating it’s effects… (?)

    So I think for me at least, the work flow is: When editing don’t attempt any complex ‘effect’ type stuff, just leave gaps or place holders so we can add the rest in AE and render straight from there.

    Would be interested to hear about other people’s work flows for this kind of thing.

    John

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