Forum Replies Created

  • John Eremic

    May 26, 2017 at 2:41 pm in reply to: endcrawl.com?

    Sure, any time!

  • John Eremic

    May 25, 2017 at 10:48 pm in reply to: endcrawl.com?

    Hi Dave – I’m Pliny, one of the founders of endcrawl.com. I’d love to set you up with a demo project so you can see how the whole thing works.

    Some key highlights:

    * all web-based
    * unlimited renders
    * integer pixel scrolling, yep, but with a twist: our layout engine adjusts your typesetting so that you can hit your TRT *and* avoid that bad old subpixel jitter

    We’ve been used on over 1,000 films so far, including best-pic winner Moonlight.

    Sorry for sounding all sales-y here. But again, happy to set you up with a demo.

  • Hey Joe – in the future you might also want to check out our web-based service at https://endcrawl.com

    We provide a workflow to centrally manage credits, make free 1K test renders (currently unlimited for beta customers), and unlimited DPX renders on the paid tier.

    If you use After Effects, I second the notion that you should use expressions to always scroll full integer pixels each frame. The challenge becomes hitting your timing, especially on every little revision. That’s one thing Endcrawl has solved: our cloud render engine completely re-typesets your scroll on every single output.

    Endcrawl is in private beta but has been used on about 50 films so far. Happy to show you how it works.

  • John Eremic

    September 26, 2013 at 3:11 pm in reply to: ENDING CREDITS: outside After Effects..

    Coming a bit late to this thread, but another way to do it is to completely re-typeset your scroll for different frame rates (24, 25) and aspect ratios (scope, 16:9 full height, 4:3).

    After killing myself making many very painful end credits scrolls, I created software that does just that: https://endcrawl.com

    I agree with Dave that a lot of scrolling end credits, even on big-budget films, look rough. This is partially a workflow issue. If you just have one master output of the scroll, scaling and re-timing will introduce all sorts of nasty artifacts — shimmering, stuttering, etc.

    One thing you can do with Endcrawl is just keep rendering until you’re done. Under the current private beta, you get unlimited renders, so you can keep versioning and get tweaked outputs for all of your derivatives.

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