[Andrew Richards] “What Apple needs to open up and publish is ProRes. They are unlikely to do so, but they still should.”
I’ve been thinking about this a lot because we still get lots of random codecs. If you work in FCPX and are 100% committed to the platform, you’re already working natively in ProRes because you’re most likely optimizing your media upon import. In a way, Apple has just taken that FCPX love of ProRes and applied it to the whole dang OS. As frustrating as it is to have to batch convert everything under the sun (especially for graphic elements because as I’ve mentioned in our AE thread, something is going on with non-ProRes codecs in Mavericks that affects After Effects renders), I don’t consider it to be the end of the world because I want that ProRes only future.
Animation is my Grandpa’s codec – I feel like we’ve been using it since the 90’s. If clients delivered everything in ProRes that would be fantastic. Until then, we’ll just convert as needed to the most appropriate flavor of ProRes.
In terms of Apple handing out the codec, I immediately thought that they should do that because it will not become an industry standard until PC users can render to ProRes. If everyone can render to ProRes, there’s no debate on whether ProRes can become the default codec. But then….what if your goal is to sell Macs too? Giving the codec away makes your Mac Pros less special, because why buy a mac if your $300 pc can render to ProRes when you need to deliver to a client like abc, who requires ProResHQ for all final series deliveries?
And that, I think, is the point. You sell more macs when they’re the only ones that can perform certain tasks required to complete a project. Apple isn’t trying to change the industry standard for codecs as much as they’re trying to change the entire industry to mac only. Personally, I like this because I am not a fan of PC’s, however this might be terrifying to some people.