Joe Moya
Forum Replies Created
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Never heard of 3GB being the limit that XP32 can see…?
XP32 can see more than 3G of Ram… the issue is how XP uses the RAM.
It’s been a while since I have read the article, but if my memory is correct the key is how much memory is allocated per application. Also, the amount of memory your Graphics Card has has an impact on this allocation.
Joe
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Windoes XP will only make use of 1 Gig per program… Vista does more – at 3 Gigs…
Here is what I found at with a MS site search:
32 bit Windows: All 32 bit processes are limited to 2Gb but can extend to 3Gb if the program was compilied with the Large_Address Flag set, and 4 gigabyte tuning has been enabled to reduce the memory taken by the OS itself.
64 bit Windows: All 32 bit processess are also limited to 2GB but can be extended to 4Gb if compiled with Large_Address_Flag set. All 64 bit process are also limited to 2Gb but can extend to 8Gb with Large Address awareness.
With regard to this 3 Gig “barrier” in a 32 vs. 64 bit OS you might want to read this article.
https://www.dansdata.com/askdan00015.htm
You might specially note the effect of high Ram graphics effect on the RAM available… noted toward the end of the article.
Joe Moya
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If I read your post correctly, the answer is yes… you would create the various layers in photoshop and to a lesser degree AE for certain titling effects and some video tracked and pinned into the images. Then, place those into the editing time line in numerous layers.
Afterward, the time consuming part (as if the previously mentioned portion of this process is not consuming enough)… would be to edit these psp graphics, titlings and images/video/animations into a methodology that uses a LOT of position keyframes,panning and pure cut edits between the numerous layers.
In general, the sample video referenced would be easier to use a NLE for a majority of the editing sinc a good majority of this example contains a lot of position key framing, panning/rotating and cut edits.
Joe Moya
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Actually, that would be much easier to edit in a typical professional level NLE… with the exception of the titling which would be best done in AE or titling specific application software.
The large number and layers plus panning and zooming (same as camera moves but much easier to achieve same results) would be very time consuming and using AE would make this more difficult and slower to edit than any typical editing software.
Joe
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If your intention is to make precise replacement of your face onto the original film… then, this is most likely going to take a LOT of time.
In fact, whether or not it is doable will depend heavilly upon how the original film’s person you are replacing with your face is filmed. In some instances, it may not be possible because of certain movements or camera changes.
But… it you want to give it a try…
I would suggest you note the above mentioned tutorials… but, I would also add you will probably want to buy Mocha by Imagineer (btw, there is also a tuturial on how to use this software w/ AE) for certain situtations that will make this potentially complicated process simplier (if not doable). Unfortunately, the software is extremely expensive for a hobbiest…. but, Mocha does give you the ability to rotoscope a project that could potentially take weeks to months (depending upon how accurate and how long your clip)and do it in a day (maybe).
I guess the long and the short of it… is this… what you want to do will not be easy nor fast if you want it to look realistic.
Joe Moya
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Yep… looks fine now… but, that was not what was coming up at the site a short while ago…
It was a freaky picture with strange wording that in effect said, “you’ve been hacked”… in a weird sort of fashion.
Joe
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Well, I could pre-comp the text if it wasn’t dependent upon the fact that the text would have to bulge at the moment that the person(s) went throught the text.
And… that could be done provide I never change the timing of when the bulge occurs and the walk through of the people occur.
So… yea… a precomp would probably work… but, it would then make the project VERY inflexable (specially when I start adding the sound/music).
I guess I’ll have to dig up that project back up and try it… as a side note, I set it aside to work on more pressing projects… and with a little luck during this time-out I would have an epiphany.
Joe Moya
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In general,
The simpliest approaches to achieving what I think you are trying to do are two fold:
1 You have the wave shaped mask above the wave/graphic and move the graphic layer under the mask.
Or,
2 You have the wave shaped mask as the top layer and move a stroke under the mask.
The simpliest methods are going have some variation of these two methods. What exactly you are looking to achieve should dictate which basic method would achieve your wanted results.
That being said… I can think of a method that would work (but not look that much different than using masks as I mentioned above)… but, that method would involve some serious rotoscoping and tracking (i.e., waaaaay time consuming).
Joe
Joe -
The problem with that idea is that this buldging text is only on layer that has other layers that have Rotoscoped 3 moving characters that walk through the text.. (I wanted the text to bulge where the characters walk through the text)… when you have a rotoscoped matte you have one section of the roto-ed layered under the text layer and the other above the layered text. Putting an adjustment layer between either of the roto’ed layer (above or below the text layer) would effect that layer. Trust me… this is not an easy effect to pull off and can be very time consuming… and, as such…you will not see it very often.
Joe
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Creepy?
Looks like his site was hacked.
Joe