[QUOTE=Horganovski]What do you see if you go to the Joints tab of the weight tool? Are all the relevant joints showing up in the list there? If not then they have not been added as influences yet. (to do that select the weight tag and drag them into the list, then either run an autoweight command from the Weights Manager or just paint the values in by hand/selections).
Keep in mind that the joints actually refer to the tip joint of each ‘bone’, so you might need to select the ‘Neck’ joint in your example to get that large one that runs through the head of the character. The one you have called ‘Beak’ I would actually call ‘BeakTip’ or something like that to clarify things while painting. That’s just a guess though looking at your screenshot, perhaps the tip joints didn’t get added to the bind at all in which case the names are correct currently.
HTH,
Cheers,
Brian[/QUOTE]