Forum Replies Created

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  • Jim Scott

    May 16, 2018 at 4:30 pm in reply to: Car RIG – speed, steering, brakes

    In reference to Steve’s post, in order to stay with a dynamics simulation you could increase the “Steps per Frame” setting under Edit > Project Settings > Dynamics > Expert so that dynamics is calculated more accurately. With the default setting of 5 your car has moved about 175 cm laterally after moving 40,000 cm forward. If you increase the Steps per Frame to 1000 it will have moved less than .2 cm. Not quite “exactly on the same way / direction,” but probably close enough. ????

    Edit: You obviously don’t have to crank up the Steps per Frame that far to have a noticeable effect. I was just experimenting out of curiosity. A setting of 100 will give you a lateral deviation of less than 2 cm after 40,000 cm of travel. As higher settings will increase computation times, and thus render times, use them at your discretion.

  • Jim Scott

    May 15, 2018 at 3:09 pm in reply to: How to traveling cars in road

    From the little information you provided in your first post my only guess was that you were using an Align to Spline tag to animate a car and had not enabled “Tangential.” I am not familiar with Boujou, but my next guess would be that you need to link your motion track to your C4D objects in order to composite them into the scene. You need to provide much more specific information, and perhaps a project file, or we will just be guessing at what your problems are.

    Good luck.

  • Jim Scott

    May 15, 2018 at 2:06 am in reply to: Displacement and wine bottle viz tutorials

    You did a really nice job on all of your tutorials. And I didn’t even miss your handsome face in this one. 😉

  • Jim Scott

    May 14, 2018 at 2:49 pm in reply to: How to traveling cars in road

    Did you enable “Tangential” in the Align to Spline tag?

  • Jim Scott

    May 13, 2018 at 2:29 am in reply to: Moving Plug-ins from PC to Mac

    In the past some plug-in makers actually required you to buy each version separately, but nowadays most include both with your purchase – a Mac installer and a Windows installer. I only use a Mac, but as far as I know if you’re going to use a plug-in on a Mac and a PC you will need to do two installs. If your plug-ins didn’t include a Mac installer when you purchased them, contact the developer for the Windows version.

    Edit: I meant, “contact the developer for the Mac version,” but you probably already figured that out.

  • Jim Scott

    May 13, 2018 at 12:21 am in reply to: Moving Plug-ins from PC to Mac

    Mac and Windows plug-ins are not interchangeable. You’re going to need to get Mac installers for all of your plug-ins.

  • Jim Scott

    May 2, 2018 at 1:11 pm in reply to: Solved

    Rather than editing out your original post, and simply announcing that you have solved the issue, it would be helpful for everyone else if you would post your solution as a follow-up to your original question.

  • Jim Scott

    April 30, 2018 at 3:33 pm in reply to: Newbie to Dynamics

    Good luck with the project.

  • Jim Scott

    April 29, 2018 at 4:17 pm in reply to: Trapcode Particular Emitter Issue

    Instead of emitting particles from the lightning layer, how about using a separate particular layer with a sparkler-type emitter which appears to track the lightning’s movement? I think you would have much better control of the particles that way.

  • Jim Scott

    April 28, 2018 at 3:54 pm in reply to: Trapcode Particular Emitter Issue

    I’m not a Particular expert by any means, but I can confirm that in the latest version of Particular (3.1.0) the Emitter Size options are greyed out when using “Layer” as the Emitter Type. It seems to me that this would be normal, as adjusting the size of the layer being used as the emitter is the same as adjusting emitter size. I don’t remember, but it’s possible that in previous versions the Emitter Size settings would adjust the size of the layer being used, which Red Giant/Trapcode may have realized is redundant, and thus greyed it out, or may have been superseded by other settings such as Direction. (Red Giant’s help page, in its tutorial on Emitting Particles From Layers, does say to “Set Emitter> Emitter Size Z to 0,” which may just be a remnant from an older version of Particular.)

    As the emission of particles is going to be spread around the entire area of the emitter (in this case, the chosen layer), to fill in the dispersal of particles increase the Particles/Sec. The “Direction” and “Direction Spread” settings will also affect dispersal. If you want to restrict the emission of particles to a certain area of the layer you could create a mask around the desired area and then select “Masks” in the Layer Emitter > Layer – Source window. In order to still have the whole layer visible, rather than just the masked area, you could duplicate the layer and give the duplicate a new name so that Particular isn’t trying to use both.

    I hope this helps.

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