Forum Replies Created

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  • Jim Scott

    June 6, 2018 at 3:43 am in reply to: Delaying time of Rigid Body?

    Steve,

    Are you referring to Realflow, or the Realflow│C4D plugin? If the plugin, where would those mesh files be? I only use it occasionally and am only familiar with the cache files.

    Edit: Never mind. I was confusing myself thinking the mesh cache was something different.

  • Jim Scott

    June 5, 2018 at 2:15 pm in reply to: x particles liquid simulation

    Have you asked the author about his settings? If he’s open to sharing that would be the easiest way.

  • Jim Scott

    June 5, 2018 at 2:12 pm in reply to: Delaying time of Rigid Body?

    I understand. I don’t know of any way to privately post an email address, and I wouldn’t want either one of us to publicly post ours. Could you make a simplified project that just shows the problem with Realflow? Perhaps you could copy just the Realflow set-up into another project and post that.

  • I’m glad you got it sorted out, but off the top of my head I can’t think of any reason (other than turning them off in “Visible in Render”) that the objects would appear in the preview but disappear in the final render. Very odd.

    If you find the file and want me and others to test it, perhaps make a new thread to attract interest.

    Good luck.

  • Hi Xavier,

    In doing a simple test with some falling blocks, baking the cache, and saving the project, when I reopened the project the cache was still present and worked as expected. Did you confirm that in your project’s dynamics tags the “Use Cached Data” box was not inadvertently unchecked? It shouldn’t happen by itself, but it’s something to check.

    When you wrote, “I checked the project, and no objects were falling either. They just stayed up there, in their initial state, even though all dynamics tags said they had cached info,” did you mean that you could not scrub through the timeline and have the objects fall, or were they motionless when hitting play, indicating that the dynamics tags themselves weren’t working? Does your rendering computer use the same version and edition of C4D as your main computer (as some editions do not include Dynamics)?

    If you could post your project file (with baked cache) I will see what result I get. And if the dynamics don’t work for me I will try rebaking the cache, saving the project, and reopening it to see if that process is working as it should.

  • Jim Scott

    June 4, 2018 at 3:07 pm in reply to: Delaying time of Rigid Body?

    Could you post your project file? I don’t use the Realflow plugin that much, but I would be glad to take a look at it. And just to get more input, start a new thread so that others are more likely to see it.

  • Jim Scott

    June 4, 2018 at 3:12 am in reply to: Delaying time of Rigid Body?

    Hi Kale,

    I’m glad you got the dynamics figured out, but just for clarification: by placing the first keyframe for dynamics (off) at frame 70, that dictated that dynamics was off from the beginning. You didn’t actually “turn it off on keyframe 70,” as you wrote. It’s just that without any previous keyframes, any keyframe will essentially set its value as the default. I think you understand, but I just wanted to make sure.

    Without seeing your project, I would guess that you haven’t added a Mesher to your scene, so there is nothing to render. Without a Mesher object the scene only runs a fluid simulation.

  • Jim Scott

    June 1, 2018 at 6:47 am in reply to: Delaying time of Rigid Body?

    Hi Kale,

    You could keyframe either the Dynamic setting or the Enabled setting of the tag. At the point in time when you’d like the earrings to fall either leave the tag Enabled (checked) and keyframe Dynamic (with Trigger set to the default of “Immediately”) from “Off” to “On” from one frame to the next , or leave Dynamic “On” and keyframe Enabled from unchecked to checked.

    Though either method will work for simple animations, I would suggest leaving the tag enabled and keyframing Dynamic. That way the object will still respond to collisions if necessary. See the help section for “Dynamics Body Tag: Dynamics ” for a discussion of those settings, as well as the Transition Time setting which can be useful in some scenarios.

  • Jim Scott

    May 28, 2018 at 4:06 pm in reply to: Cloth Cached Data to Keyframes???

    Hi Shaheer,

    As far as I know the baking and caching of animations within C4D is only designed to allow for faster playback and scrubbing in C4D itself, and does not provide any way to export baked keyframes for Element 3D. What should work for you is to export obj sequences and then load those into Element 3D. Here’s a pdf file with links to two obj sequence exporters, and a link to a training video. The video is old and mistakenly shows the Plexus OBJ exporter as costing $30, but it has been free for sometime as you will find on its link page.

    Have fun.

    12421_exportingobjsequencesforelement.pdf.zip

  • Jim Scott

    May 28, 2018 at 2:57 pm in reply to: C4D hair emitting light

    I’m glad it worked for you, and thanks for letting me know that it did.

    Good luck with your project.

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