Forum Replies Created

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  • Jim Scott

    July 6, 2018 at 6:21 pm in reply to: Bending The Text

    Hi Kedar,

    If you want to fade in the opacity there are a few ways to do that. One would be to add a display tag to the text (Tags > Cinema 4D Tags > Display), check the “Use” check box for Visibility and set keyframes for 0% and 100%. Another would be to add a Transparency channel to the text’s material and keyframe Brightness from 100% to 0% (this would remove transparency).

    The title of your post was “Bending The Text.” Did you have a question about that as well? If so, look into using deformers.

  • Jim Scott

    July 6, 2018 at 6:03 pm in reply to: won’t extrude

    Hi Roger,

    To control the extrude along the Z axis select the Extrude object and adjust the Movement in the third window.

  • Jim Scott

    July 6, 2018 at 3:06 pm in reply to: “Focal Length” in Camera Settings?!

    Hi Filip,

    I am glad to help where I can, but I am just a hobbyist with AE myself. The info I passed along to you was about the limit of my knowledge but perhaps someone else that deals with these issues on a regular basis will chime in with some better advice. Until then, check out this Wikipedia article:

    https://en.wikipedia.org/wiki/Crop_factor

  • Jim Scott

    July 5, 2018 at 9:38 pm in reply to: “Focal Length” in Camera Settings?!

    The 700D has an APS-C sensor which is smaller than a full-frame 35mm sensor. As I understand it, Canon’s APS-C sensor has a crop factor, or multiplier, of 1.6x, meaning a 50mm lens on the 700D will work like an 80mm (50 x 1.6) on a 35mm camera. Since AE’s camera simulates a 35mm sensor, in order to match it to a 700D with a 50mm lens set the focal length of the AE camera to 80mm.

    Don’t assume that most cameras you will work with are 35mm since smaller sensor cameras are cheaper and thus more common. Check the manufacturer’s web site for sensor info.

    Here’s a helpful article:

    https://www.mdavid.com.au/photography/apscversusfullframe.shtml

  • Jim Scott

    July 5, 2018 at 3:08 pm in reply to: “Focal Length” in Camera Settings?!

    https://helpx.adobe.com/after-effects/using/cameras-lights-points-interest.html

    Preset
    The type of camera settings you want to use. The presets are named according to focal lengths. Each preset is meant to represent the behavior of a 35mm camera with a lens of a certain focal length. Therefore, the preset also sets the Angle Of View, Zoom, Focus Distance, Focal Length, and Aperture values. The default preset is 50mm. You can also create a custom camera by specifying new values for any of the settings.

    Focal Length
    The distance from the film plane to the camera lens. In After Effects, the position of the camera represents the center of the lens. When you modify Focal Length, the Zoom value changes to match the perspective of a real camera. In addition, the Preset, Angle Of View, and Aperture values change accordingly.

    Assuming you are using a 35mm DSLR, the answer to your last question would be “yes.”

  • Hi Steve,

    I am familiar with baking dynamics, but how does one “bake the effect” as you mentioned? I was thinking along these same lines but don’t know how to go about it. A mograph cache tag on the cloner doesn’t seem to do it, but that’s all I could think of.

    Thanks

  • Jim Scott

    June 22, 2018 at 3:08 pm in reply to: Quaternion rotations video

    “bovineintervention”

    Good stuff Matthew.

    But as a longtime COW, should I feel insulted? 😉

  • Hi Chad,

    From what I can determine (and this is somewhat of a guess derived from some experimentation) this has to do with the Shader effector and how its effects are computed and then rendered. I found that if you render out a movie, or image sequence, you will get the proper result for each frame. It seems to be something like how dynamics must be run to get the proper result. You can’t just select a frame and get the proper result without running the dynamics simulation. And apparently the Shader effector works similarly. Why the results from the Viewport don’t carry over to the Picture Viewer, I don’t know.

    I’ll leave it to someone who is smarter than I am to explain why this is happening, but I couldn’t find any reference to it in the help section. And I’ll bet that Brian will probably have a better explanation.

  • Great.

  • How about this? You can animate the points of the pyramid and the instance will follow as the form for the Atom Array.

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