Forum Replies Created

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  • Jim Scott

    March 20, 2018 at 8:49 pm in reply to: Arms and Legs Going Through Puppet

    Spline dynamics is part of the hair system so you need to add a Hair Collider tag to the body of your character.

  • Jim Scott

    March 15, 2018 at 1:46 am in reply to: How to add an image/video to a polygon?

    It sounds like you just need to scale the projection. A quick way to get it close is to use the Fit to Region tag.

    With the texture tag selected go to Tags > Fit to Region. When you select it the cursor will change to a plus symbol (+). Click and drag over the polygon on your sphere and release.

    The projection will be resized to fit the rectangle you dragged out. You can then use Texture mode to make fine adjustments to position and scale using the move and scale tools.

  • Jim Scott

    March 14, 2018 at 3:22 pm in reply to: Advanced Render?

    Ah, so you’re a dummy too. Welcome to the club.

    Glad to help a fellow member.

  • Jim Scott

    March 14, 2018 at 6:07 am in reply to: Advanced Render?

    If you mean that you can’t find Vector Motion Blur in the Render Settings, it’s only available with the Standard renderer and is found by clicking on the Effect button. I have only R18 and R19, so I’m just assuming it is the same in R15.

  • See Jordy’s file on previous post.

  • You are very welcome. Hopefully all of your issues were addressed.

  • Jim Scott

    March 13, 2018 at 4:19 pm in reply to: Dangling limbs

    The cloth belt tag is fairly simple. To attach cloth arms to a body as I did in my sample project:

    1) move the arm into position and add the cloth and belt tags to the arm
    2) drag the body into the “Belt on” window of the tag’s attributes
    3) put the body in X-ray mode (Attributes > Basic) so you can see the arm inside
    4) select the points on the arm that are inside the body (which must be editable), and then click “Set.”

    Alternatively, you could select the points on the arm and then move it into position, add the tags, etc. Just remember that you can’t move an object with a cloth tag on it as it is a dynamics tag. Also, make sure to give your cloth objects lots of subdivisions, either before making them editable, or by placing them in a subdivision surface after doing so.

    Have fun.

  • Jim Scott

    March 13, 2018 at 12:15 am in reply to: Dangling limbs

    Just for fun I modified your dude slightly to give him shoulders, added cloth and belt tags to the arms, a cloth collider tag to the body, and hid the legs for simplicity. I gave it a simple animation to get the cloth moving so you can see if this is the look you’re going for.

    12248_dudewithcloth.c4d.zip

  • Hi Jordy,

    If no one responds with a solution I would suggest posting your project file so that others could see all of your settings and try rendering it.

  • Jim Scott

    March 12, 2018 at 3:53 pm in reply to: Dangling limbs

    Using Cloth tags on the limbs, as well as Belt tags to attach them to the body, should give you what you want.

    For example:
    12247_clothexample.c4d.zip

    Edit: You will also need Cloth Collider tags on anything that the cloth objects might collide with.

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