Jim Scott
Forum Replies Created
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Jim Scott
April 23, 2018 at 3:38 pm in reply to: Rotation attributes in wrong order in Timeline? (R19)I’m guessing that whoever programmed the timeline interface just made a subtle goof in the latest versions of C4D, for I can’t imagine any scenario where changing the order would be advantageous. At first I thought that it might be a labeling error (as in P was really H), but as far as I can tell it’s just the listing order that is goofed up, as everything seems to work properly.
As far as reality is concerned, I hear that it is highly overrated. At least that’s what many voices in the media, and our current administration, would like us to think. 😉
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Jim Scott
April 23, 2018 at 12:19 am in reply to: Rotation attributes in wrong order in Timeline? (R19)R18 and R19 both list it as PHB in the Timeline, and similarly assign the colors RGB to PHB respectively for the curves, but I noticed in the help files (which often have screenshots from older versions) it shows HPB vertically.

I could tell you why, but then… well, you know.
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Very nice. My only comment (and this is just personal preference) is that an old, plain-looking bloke like myself is easily intimidated by having to look at such a handsome face continuously through the tutorial. And I would also prefer not to have any of C4D’s UI and viewport obscured by the video inset. Other than that, your pace is perfect, the audio and video quality are excellent, and your knowledge of the material is readily apparent.
Keep up the good work.
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Jim Scott
April 8, 2018 at 10:22 pm in reply to: C4D is automatically putting the center of all my objects at the center of workplaneXavier,
Sorry to jump into the conversation late, but since you said that this issue is occurring only in one project have you tried copying all the objects from that offending project and pasting them into a new one?
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Jim Scott
April 7, 2018 at 1:22 am in reply to: How To Change the Opacity of An Animated Human Figure?I understand now. What you were referring to is the Transparency channel that Steve and I were talking about. Leave it enabled and you can easily adjust the material’s transparency by reducing the “Brightness” setting in that channel, or through the use of a fresnel shader as Steve mentioned. When you double-click on a material and bring up the material editor it shows the same settings as the Attributes window will display when you double-click on a material in the Objects menu.

I can see the image you uploaded just fine. When you are working on a message and have uploaded a file (or simply dragged it into the message window) you can click on “Preview Post” and see just what your post will look like before you post it. And once it’s posted we will all see it just like you can in the thread listings.
Have fun with your project.
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Sometimes I get lucky. You keep the beany.
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Just for clarification, a parametric cube will work as long as it has more than one segment. And obviously the more segments it has, the smoother the deformation will be.
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Jim Scott
April 6, 2018 at 6:18 pm in reply to: How To Change the Opacity of An Animated Human Figure?(while I was writing this Steve added his last response, and I will leave it up to him to help further, but I have included it in case it may be helpful)
James,
With all respect to you as someone who appears to be a relatively new user of C4D, I think you are experiencing operator error because of a misunderstanding of C4D settings and terminology. And though I am using R19, if my memory serves me R17 is essentially the same in regards to the following discussion. My apologies in advance if I am mistaken.
First, I don’t know what you mean by your statement: “The materials arrive with full transparency enabled. One needs to uncheck them to enable opacity. Unfortunately, there is no transparency adjustment available that I can locate.” Could you please elaborate (or provide a screenshot) on just what you are unchecking to “enable opacity.” The transparency that Steve is referring to as a better alternative to using a Display Tag involves adding a Transparency channel to the materials. Based on your responses, I suspect that you are not familiar with this.
In looking at the original file you uploaded I noticed that you had mistakenly added a keyframe for using the Display Tag’s visibility setting without actually enabling it. What you effectively did was to keyframe it off, but never on. For future reference, you can animate both the use of Visibility (which is what you added a keyframe for), and the Visibility setting itself. All you needed to do was enable the Visibility setting (check the “Use” box), and enter a visibility value. No keyframes are necessary unless you want to animate the visibility value (or animate the use of Visibility).
To show you that the Display Tag will work, I have included an image below. Because your textures were not included with your project file I replaced them with simple C4D materials (and I replaced your background with a checkerboard cube to make the transparency more obvious), but the same settings would work with your materials. Perhaps you could do the same with your latest project file and upload that (just drag the file into the message window where you write your response), and I would be glad to take a look at it.

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Jim Scott
April 5, 2018 at 2:52 am in reply to: How To Change the Opacity of An Animated Human Figure?Here’s the simplified object list:

(I had added a cube just to see the transparency better)
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Jim Scott
April 5, 2018 at 2:39 am in reply to: How To Change the Opacity of An Animated Human Figure?The upload worked fine. All you need to do is to enable Visibility by clicking on the “Use” check box for each of your tags. And as Steve pointed out, you could place all of your body parts in a null and apply just one Display Tag to it. Also, the joint objects don’t need a tag because they don’t render anyway.
