Forum Replies Created

  • Okay. Thanks!

  • Jim Huffaker

    May 19, 2016 at 8:47 pm in reply to: containingComp, could it work in expressions?

    I thought that way too, until I figured out that you can do those things in scripting, using item index numbers, etc., to choose which containingComp you want to use.

  • Jim Huffaker

    May 19, 2016 at 4:01 pm in reply to: containingComp, could it work in expressions?

    That’s a good idea, thanks!

    I’m rigging things for a team to use and the simpler it is for them the better. I was using text layers so they could just write the parent comp name in the text layer, but that introduces even more complexity. This might be simple enough though.

  • I know this is 3 years late, but for anyone searching like I did, I had a problem with this in R12. I would import ai paths and some of the closed paths would come in open and missing segments. The paths in illustrator were ovals made of only 2 points with a lot of bezier curving. I tried adding some extra points into the paths and it worked! Looks like C4D can’t handle that kind of extreme bezier pathing. Or maybe it just can’t handle a complete shape made of only 2 points.

  • Jim Huffaker

    November 9, 2010 at 6:37 pm in reply to: Staggered/Eased Position Scrolling

    Awesome! Thanks!

  • Jim Huffaker

    March 11, 2010 at 8:59 pm in reply to: Choppy/Accelarated Movements

    I don’t know if you figured this out already, but you’ll find similar movements in Daft Punk’s “Around the World” music video by Michel Gondry. Google it. They did it by playing the music at half speed while filming, having the people dance to that, and then speeding the video back up to normal for the video.

    I’m sure the people in this video did something similar. Hope this helps.

    Jim

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