I wrote a script that changes position and anchor point values. Maybe if you guys want, I can post it somewhere?
So I’m most of the way home. But I still have a question:
Suppose you have a blue background. Then you have a white solid that has a square mask. Then you put on top of that a red solid that has a square mask that is exactly the same as the first square mask. But let’s say that those square masks fall in between the pixels. And let’s imagine that all the opacities are 100%. Now, in the abstract, you shouldn’t be able to see any white. But, in AE, I the red box has a pinkish one pixel transition rim around it. If I turn off the white layer, then I get the expected purple one pixel rim. How can I get rid of that white layer seeping through on the edge?
I thought I could do some sort of blending option. There are so many. But none of them seemed to work. Maybe there is some Alpha channel voodoo I can do?
My actual situation is a bit more complicated as there are actually multiple white solid layers with squares and various text layers before we get up to the top red layer. So I don’t know if that matters.
Any help would be much appreciated.