Forum Replies Created

  • Jerom Langeveld

    July 17, 2017 at 8:46 am in reply to: Properly setting up “simple” animation.

    Thanks for the reply.

    I’ve tried the Bend It tool, but I had issues parenting the ball to the top of the DNA. Do you know if there is a way I can parent or link the position of the ball to the top vertex of the Bend It line, so that it moves with it and wiggles when I add that effect to the DNA?

  • Jerom Langeveld

    July 14, 2017 at 1:01 pm in reply to: Properly setting up “simple” animation.

    That’s actually a pretty good idea. No hassle required. Can also just do this with the DNA. Flow it in, then transition to the meshed one when it lands.

    Thanks!

  • Jerom Langeveld

    September 2, 2016 at 9:17 am in reply to: Linking Opacity to Proximity

    A little update in the time it took to have the post approved:

    With a software engineer colleague who ‘knew a little bit about javascript’ we managed to set up an expression, based on a snippet of code we found on the web:

    min_distance=0;
    max_distance=100;
    n=this_comp.layer(“Layer Name”);
    d=length(to_world(anchor_point), n.to_world(n.anchor_point));
    ease(d, min_distance, max_distance, 100, 0)

    Now, this works great, but I am still a little bit confused as to why the “to_world” is necessary, and why we were seeing a strange distance offset when we tried using “position” instead of “anchor_point”.

    Can someone explain why “anchor_point” works when “position” does not, and why “to_world” is necessary at all? I’d like to get familiar with expressions.

    Thanks!

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