Forum Replies Created

  • Jeff Crowe

    September 23, 2020 at 7:47 pm in reply to: Randomly fade up/down opacity of masks in a layer

    Yeah, I may have been a bit convoluted in my description above, but that fixed it for me.

    Thanks.

  • Nevermind. Literally figured out what was missing minutes after my last reply.

    Don’t know why I didn’t try it before, but the culprit was the Thickness parameter.

  • Thanks for the reply. The plan is to animate the growth of the frost from left to right on the sign, so the gradient is going to change over time. This is just a test gradient and I’ve tested with a handful of others that span from a simple 2 node whit to black as you suggested as well as ones with some turbulence to break it up a little. However all of these still result in the hard line exhibited in the render I posted.

    I’ve also tried gradient maps in the transparency, density, and length as well and all present the same issue.

  • Jeff Crowe

    February 4, 2014 at 9:07 pm in reply to: Cloth banner collision problem when unrolling

    Thanks Adam. I figured it might be too much for the cloth simulation. Your method seems like it would work but I had already experimented with another way.I lofted a couple of helix splines and used the spline dynamics tag to get the cloth look. However a new problem has cropped up.

    So I duplicated the loft and made it an editable object so that I could have more control over the UV mapping. I then placed the pose morph tag on the editable object and referenced it to the original loft in order to maintain the unrolling animation. Everything looks good in the viewport except when I go to render. The pose morphed object won’t render the pose. I just see the object in its original state. From what I’ve seen elsewhere online, it seems to be an issue of being in edit/animate mode, deleting the targets, etc. Switching through these options doesn’t seem to work at all.

    Am I not using the pose morph tag properly?

  • Jeff Crowe

    January 29, 2014 at 6:32 pm in reply to: Scaling object affecting glass material

    So it looks like Ambient Occlusion was the culprit. Stupid me for not looking at the render settings close enough.

  • Jeff Crowe

    June 30, 2009 at 8:50 pm in reply to: blurred on render

    Could it be as simple as that he has motion blur checked on for some of his layers?

    He says it only appears blurred during the render. My guess would be that the master motion blur switch is disabled when he does a ram preview, but it is checked on in his render settings.

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