Thanks Adam. I figured it might be too much for the cloth simulation. Your method seems like it would work but I had already experimented with another way.I lofted a couple of helix splines and used the spline dynamics tag to get the cloth look. However a new problem has cropped up.
So I duplicated the loft and made it an editable object so that I could have more control over the UV mapping. I then placed the pose morph tag on the editable object and referenced it to the original loft in order to maintain the unrolling animation. Everything looks good in the viewport except when I go to render. The pose morphed object won’t render the pose. I just see the object in its original state. From what I’ve seen elsewhere online, it seems to be an issue of being in edit/animate mode, deleting the targets, etc. Switching through these options doesn’t seem to work at all.
Am I not using the pose morph tag properly?