Forum Replies Created

  • Well that I am referencing a slider in the outer comp is wanted and should not be a problem. I totally agree about the second problem…

    I thought about the valueAtTime option, but could not find anything that works. But I think the startTime could be the missing link :).

    I will try and get back here. Thanks for your input.

  • Jay Schweg

    November 15, 2016 at 5:33 pm in reply to: Get position of shape layers anchor point

    Ok thank you. I think I’ll do it manually then :).

  • Jay Schweg

    November 15, 2016 at 5:32 pm in reply to: Start wiggle at timepoint X without jumping

    Oh that’s a nice idea. I think I need to internalize some of those AE expression concepts a little bit.
    Thanks mate, for the hint. I’ll try it out.

  • Jay Schweg

    November 15, 2016 at 5:21 pm in reply to: Get position of shape layers anchor point

    Oh. I did not know the difference. Thanks for that piece of information :).
    I mainly talk about expressions then, because I have never done anything with scripting and I would not even know how to tackle that task.
    Anyway, I don’t really understand your proposed solution.
    The Null Object would not follow the one path node, I’m interested in, right?
    So how would I get the position of one path node? (the toWorld and toComp would just translate a position from layer space to comp space, correct?)

    I understand that I can get the position at time X, if I manually place a nullobject above it. But what I really want is to have a layer follow that path node which is animated. So basically I could get it’s initial position from the null object, but after a few frames, my path node has wandered and my null object would remain at it’s place…
    Or do I misunderstand you?

    Anyway. Your help is incredibly much appreciated, also in other posts where I found a lot of answers to my questions already. Thanks you.

    J

  • Jay Schweg

    November 15, 2016 at 5:14 pm in reply to: Start wiggle at timepoint X without jumping

    I did actually. That was the first thing I did after the post. I got kind of a working example, but as I was not sure about if my code actually works (no debugging or logging option, except from a text layer output, which I didn’t want to to ;)) I stopped playing around.
    So you would say this works, by increasing the amp value?

    I also experienced problems with the following: I assume that the expression code is called everyframe. So how I can I increment a variable during my animation?
    So
    freq = freq + 0.05; Does not work at all.
    I thought maybe by not declaring it at the beginning, but this would make my expression fail.

    Is my assumption correct?

    My only other idea was to link the freq – or the amp – to time.
    So I would set something like this:
    amp = time * 0.05

    So after the first frame I would have time = 1 and amp = 0.05, right?
    And after the second time = 2, amp = 0.1.
    I hope I understand the time variable correctly…

    Any hints related to these things are welcome :).
    Thanks in advance.

    Cheers

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy