Forum Replies Created

  • Javier Varela

    November 7, 2018 at 12:14 am in reply to: Cloning Objects with hair on them

    Hi Emir,

    Thanks for your suggestion, which works indeed.

    I’ve also been advised another way to achieve it. It’s as simple as using the vertex selection (from the strawberry which the seed cloner uses), directly as link in the hair.

    Thanks for your help!

  • Javier Varela

    November 5, 2018 at 1:38 am in reply to: Cloning Objects with hair on them

    another challenge a bit further on this topic…

    I followed Brian’s instructions successfully, but in this case, my model needs something else beyond that :/

    I’m building a strawberry close-up, where tiny individual “hairs” should grow from each seed.

    I’ve tried several Root options for the hair, including “UV grid”, where I have UV spacing and variation options, with no success.

    The hair seem to spread irregularly among the seeds; some have none, some have a more than one hair; and I wish I also was able to grow them only form the top of the seed.

    Ideally, I would like to use hair to randomize it, instead of modelling it in the master seed.

    Any ideas?

    Thanks!

    Please see below screenshot and C4D R19 file

    12861_shot09creativecow.c4d.zip

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