Alright, that’s not really the desired effect. I want it to be an exact copy of the sculpt. Also .tga only allows up to 8 bits. Rendered them in 1024*1024 in .tiff so 32bits. It works fine now! My only issue now is that I did this before I made the UV’s. I can’t go in and do the unwrapping wizard because this unwraps it differently then the baking did and so the displacement is not in place anymore. How or where can I find the UVW template that the displacement and normal map use?